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Corkscrew Caverns

Tier 1 · cave_06 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Corkscrew Caverns?

Navezgane · fixed world-file placement

X 811 · Y 61 · Z -1628

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Wilderness-tagged prefab.

Corkscrew Caverns loot containers

4 matching block cells across 4 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Ammo Pile Small

1 of 1 matching cell shown · local Y 4–4

cntAmmoPileSmall

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (4 block types)
Ammo Pile Small · 1 cell

cntAmmoPileSmall

Local X/Y/Z: (21, 4, 14)

Weapons Bag Small · 1 cell

cntWeaponsBagSmall

Local X/Y/Z: (5, 3, 19)

Medic Loot Pile A · 1 cell

cntMedicLootPileA

Local X/Y/Z: (11, 6, 15)

Bags Loot Helper · 1 cell

cntBagsRandomLootHelper

Local X/Y/Z: (21, 8, 17)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Infested.

Local Y 6 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 3 · Y 6 · Z 21

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 24X 0, Z 0+X 24#1: X 3, Y 6, Z 211
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (9 types)

Feather quest marker · 1

(4, 15, 15)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(3, 6, 21)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(9, 25, 2)

Indexed rally point used by the prefab quest flow.

Stone quest marker · 1

(18, 8, 5)

Indexed quest-resource marker; it does not promise an item drop.

Stone-boulder quest marker · 2

(2, 8, 9) · (11, 25, 10)

Indexed quest-resource marker; it does not promise an item drop.

Wood quest marker · 1

(18, 25, 13)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 4

(15, 4, 13) · (13, 5, 17) · (22, 25, 17) · (19, 25, 22)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: gore · 1

(22, 8, 17)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(17, 25, 12)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 1; 25 × 45 × 25 blocks. The prefab defines 4 sleeper volumes, including 0 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 4 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Corkscrew Caverns V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
72c3b75568b97c5c5c2bdd02c619380b8126226bb2384c4ef2eff1f90f800099
ttsSha256
bdce09e062fa7f51d8f057fd9ed8b4e0bb2b4ebc3215d463124f2304bf42d03e
xmlSha256
fe1e9bc1cd15398311cb0801b0109aca67cf139dece8dd5a6bf3412080682d51

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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