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Navezgane County Jail

Tier 5 · prison_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Navezgane County Jail?

Navezgane · fixed world-file placement

X -1965 · Y 76 · Z -1120

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Rural-tagged prefab.

Navezgane County Jail loot containers

93 matching block cells across 40 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Water Cooler Full Side Centered

3 of 3 matching cells shown · local Y 3–8

cntWaterCoolerFullSideCentered

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (40 block types)
Army Truck Loot Helper · 1 cell

cntArmyTruckRandomLootHelper

Local X/Y/Z: (24, 3, 9)

Footlocker Brown Loot Helper · 1 cell

cntFootlockerBrownRandomLootHelper

Local X/Y/Z: (23, 14, 42)

Gun Safe · 1 cell

cntGunSafe

Local X/Y/Z: (51, 8, 20)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (38, 4, 54)

Wooden Chest Military Loot Helper · 1 cell

cntWoodenChestMilitaryRandomLootHelper

Local X/Y/Z: (35, 5, 88)

Ammo Pile Small · 5 cells

cntAmmoPileSmall

Local X/Y/Z: (46, 3, 65) · (49, 4, 28) · (46, 9, 57) · (37, 13, 39) · (61, 44, 54)

Ammo Pile Medium · 2 cells

cntAmmoPileMedium

Local X/Y/Z: (34, 4, 88) · (48, 9, 22)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (25, 9, 58)

Gun Rack Small Armor · 3 cells

cntGunRackSmallArmor

Local X/Y/Z: (49, 4, 29) · (62, 4, 54) · (29, 9, 38)

Gun Rack Large Guns 02 · 2 cells

cntGunRackLargeGuns02

Local X/Y/Z: (63, 3, 54) · (30, 8, 38)

Weapons Bag Large · 2 cells

cntWeaponsBagLarge

Local X/Y/Z: (25, 8, 57) · (33, 9, 87)

Weapons Bag Small · 2 cells

cntWeaponsBagSmall

Local X/Y/Z: (39, 15, 33) · (54, 18, 48)

Medic Loot Pile ACorner · 2 cells

cntMedicLootPileACorner

Local X/Y/Z: (44, 8, 64) · (23, 13, 55)

Medic Loot Pile B · 2 cells

cntMedicLootPileB

Local X/Y/Z: (47, 9, 22) · (24, 9, 57)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (69, 4, 73)

Cooler Loot Helper · 3 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (31, 13, 46) · (27, 14, 52) · (68, 18, 44)

Water Cooler Full Side Centered · 3 cells

cntWaterCoolerFullSideCentered

Local X/Y/Z: (73, 3, 65) · (48, 8, 36) · (27, 8, 38)

Food Pile Small · 2 cells

cntFoodPileSmall

Local X/Y/Z: (83, 6, 48) · (70, 14, 22)

Vending Machine 2 Loot Helper · 2 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (47, 3, 30) · (56, 8, 58)

Food Pile Small Corner · 1 cell

cntFoodPileSmallCorner

Local X/Y/Z: (24, 13, 41)

Food Pile Small Helper · 1 cell

cntFoodPileSmallRandomHelper

Local X/Y/Z: (56, 10, 58)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (48, 8, 56)

Shipping Crate Construction Supplies · 2 cells

cntShippingCrateConstructionSupplies

Local X/Y/Z: (63, 7, 70) · (60, 16, 42)

Shipping Crate Hero · 1 cell

cntShippingCrateHero

Local X/Y/Z: (70, 13, 22)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (57, 7, 75)

Shipping Crate Shotgun Messiah · 1 cell

cntShippingCrateShotgunMessiah

Local X/Y/Z: (33, 8, 87)

Tool Box Offset Random Loot Helper Red · 3 cells

cntToolBoxOffsetRandomLootHelperRed

Local X/Y/Z: (33, 3, 34) · (54, 3, 72) · (23, 9, 43)

Utility Store Crates Loot Helper · 3 cells

cntUtilityStoreCratesRandomLootHelper

Local X/Y/Z: (22, 8, 42) · (25, 8, 58) · (25, 8, 59)

Tool Box Offset Random Loot Helper Green · 2 cells

cntToolBoxOffsetRandomLootHelperGreen

Local X/Y/Z: (32, 4, 74) · (47, 14, 63)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (69, 3, 77)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (39, 13, 63)

Book Pile 03 Air Loot Helper · 8 cells

cntBookPile03AirRandomLootHelper

Local X/Y/Z: (45, 3, 27) · (64, 3, 49) · (32, 8, 39) · (59, 8, 44) · (46, 9, 21) · (44, 9, 34) · (41, 9, 44) · (69, 9, 50)

Bookcase Good Loot Helper · 5 cells

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (68, 8, 20) · (28, 8, 65) · (30, 8, 65) · (67, 9, 20) · (29, 9, 65)

Book Pile 02 · 2 cells

cntBookPile02

Local X/Y/Z: (27, 8, 64) · (54, 9, 60)

Book Pile 01 · 1 cell

cntBookPile01

Local X/Y/Z: (70, 9, 22)

Bags Loot Helper · 13 cells

cntBagsRandomLootHelper

Local X/Y/Z: (59, 3, 47) · (20, 3, 53) · (67, 3, 79) · (49, 4, 40) · (81, 4, 92) · (71, 6, 42) · (57, 8, 21) · (54, 8, 47) · (59, 8, 59) · (80, 9, 62) · (38, 12, 30) · (63, 14, 40) · (33, 17, 30)

Clothes Shelf Stack Loot Helper · 5 cells

cntClothesShelfStackRandomLootHelper

Local X/Y/Z: (57, 4, 44) · (58, 4, 44) · (59, 4, 44) · (69, 4, 66) · (71, 4, 66)

Duffle 01 · 2 cells

cntDuffle01

Local X/Y/Z: (57, 3, 37) · (83, 4, 62)

Luggage Big Loot Helper · 1 cell

cntLuggageBigRandomLootHelper

Local X/Y/Z: (27, 13, 56)

Luggage Medium Loot Helper · 1 cell

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (23, 13, 41)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 3 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 82 · Y 3 · Z 54

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 82, Y 3, Z 541
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (15 types)

Feather quest marker · 1

(84, 8, 74)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(82, 3, 54)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(15, 3, 12)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(59, 13, 56)

Indexed restore-power objective offset in the prefab.

Stone quest marker · 1

(91, 3, 86)

Indexed quest-resource marker; it does not promise an item drop.

Stone-boulder quest marker · 2

(83, 3, 23) · (83, 3, 33)

Indexed quest-resource marker; it does not promise an item drop.

Wood quest marker · 1

(91, 3, 60)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(83, 3, 35)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(91, 3, 76)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 14

(76, 6, 91) · (78, 4, 91) · (78, 6, 91) · (80, 4, 91) · (80, 6, 91) · (69, 3, 93) · (76, 4, 93) · (76, 6, 93) · (78, 4, 93) · (78, 6, 93) · (80, 4, 93) · (80, 6, 93) · (69, 3, 94) · (68, 3, 95)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(85, 3, 45)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 2

(73, 6, 42) · (70, 3, 44)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(89, 3, 95)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 1

(82, 9, 78)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(56, 8, 58)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 100 × 51 × 100 blocks. The prefab defines 61 sleeper volumes, including 13 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 61 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Navezgane County Jail V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
72ae9ff066aa8844d40f223b49f3bef7d7b4bff4f7b382cc095b946a30ca7b7d
ttsSha256
b9f0a093f419ffaa5b6cf8bd2a7c2fbe51666e08d632517ea48a3a8a2ab40145
xmlSha256
d09b33a2783ca5364104a68cce1e354ca43b2b249a89ab146a51eab98d4b7a52

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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