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Vanity Tower

Tier 5 · apartments_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Vanity Tower?

Navezgane · fixed world-file placement

X 1883 · Y 61 · Z -1814

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Commercial-tagged prefab.

Vanity Tower loot containers

84 matching block cells across 33 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Water Cooler Full Side Centered

2 of 2 matching cells shown · local Y 12–53

cntWaterCoolerFullSideCentered

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (33 block types)
Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (35, 47, 13)

Painting Picture Safe Loot Helper · 1 cell

cntPaintingPictureSafeRandomLootHelper

Local X/Y/Z: (40, 24, 23)

Ammo Pile Small · 5 cells

cntAmmoPileSmall

Local X/Y/Z: (24, 6, 36) · (49, 9, 23) · (14, 17, 50) · (49, 47, 22) · (30, 54, 19)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (28, 48, 18)

Ammo Pile Medium · 1 cell

cntAmmoPileMedium

Local X/Y/Z: (40, 2, 29)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (30, 48, 16)

Weapons Bag Small · 1 cell

cntWeaponsBagSmall

Local X/Y/Z: (46, 33, 30)

Medic Loot Pile A · 5 cells

cntMedicLootPileA

Local X/Y/Z: (40, 2, 32) · (31, 23, 20) · (45, 32, 31) · (19, 42, 18) · (41, 47, 20)

Medic Loot Pile ACorner · 2 cells

cntMedicLootPileACorner

Local X/Y/Z: (24, 6, 35) · (49, 7, 20)

Fridge Stainless Steel Loot Helper · 13 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (21, 17, 30) · (43, 17, 30) · (21, 22, 30) · (43, 22, 30) · (31, 27, 25) · (33, 27, 25) · (40, 32, 21) · (21, 37, 30) · (43, 37, 30) · (43, 42, 30) · (24, 47, 26) · (25, 47, 26) · (29, 53, 25)

Cooler Loot Helper · 3 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (23, 28, 16) · (18, 42, 29) · (28, 53, 13)

Food Pile Small · 3 cells

cntFoodPileSmall

Local X/Y/Z: (49, 17, 24) · (41, 33, 16) · (24, 48, 30)

Water Cooler Full Side Centered · 2 cells

cntWaterCoolerFullSideCentered

Local X/Y/Z: (19, 12, 37) · (30, 53, 24)

Shipping Crate Lab Equipment · 1 cell

cntShippingCrateLabEquipment

Local X/Y/Z: (37, 22, 18)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (37, 22, 36)

Shipping Crate Working Stiffs · 1 cell

cntShippingCrateWorkingStiffs

Local X/Y/Z: (19, 27, 29)

Rolling Tool Box Random Loot Helper Green · 1 cell

cntRollingToolBoxRandomLootHelperGreen

Local X/Y/Z: (49, 2, 42)

Tool Box Offset Random Loot Helper Blue · 1 cell

cntToolBoxOffsetRandomLootHelperBlue

Local X/Y/Z: (43, 7, 38)

Tool Box Offset Random Loot Helper White · 1 cell

cntToolBoxOffsetRandomLootHelperWhite

Local X/Y/Z: (40, 28, 19)

Tool Box Random Loot Helper Yellow · 1 cell

cntToolBoxRandomLootHelperYellow

Local X/Y/Z: (21, 28, 19)

Book Shelf Single Bottom Loot Helper · 8 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (33, 17, 19) · (33, 17, 20) · (48, 17, 26) · (49, 17, 26) · (38, 22, 20) · (26, 32, 17) · (26, 32, 18) · (19, 47, 28)

Book Pile 03 Air Loot Helper · 6 cells

cntBookPile03AirRandomLootHelper

Local X/Y/Z: (30, 3, 24) · (18, 7, 27) · (18, 13, 23) · (28, 18, 19) · (29, 18, 24) · (17, 18, 26)

Book Shelf Single Top Loot Helper · 6 cells

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (33, 18, 18) · (33, 18, 19) · (47, 18, 26) · (38, 23, 17) · (38, 23, 21) · (19, 48, 28)

Bookcase Poor Loot Helper · 5 cells

cntBookcasePoorRandomLootHelper

Local X/Y/Z: (46, 17, 20) · (47, 17, 20) · (40, 32, 24) · (40, 33, 23) · (20, 37, 17)

Book Pile 01 · 1 cell

cntBookPile01

Local X/Y/Z: (20, 39, 29)

Book Pile Loot Helper · 1 cell

cntBookPileRandomLootHelper

Local X/Y/Z: (44, 49, 28)

Book Pile Random Loot Helper 3 · 1 cell

cntBookPileRandomLootHelper3

Local X/Y/Z: (36, 9, 49)

Book Shelf Single Cap Bottom Loot Helper · 1 cell

cntBookShelfSingleCapBottomRandomLootHelper

Local X/Y/Z: (16, 12, 25)

Bags Loot Helper · 3 cells

cntBagsRandomLootHelper

Local X/Y/Z: (46, 4, 22) · (41, 42, 14) · (51, 42, 31)

Clothes Shelf Stack Loot Helper · 2 cells

cntClothesShelfStackRandomLootHelper

Local X/Y/Z: (34, 3, 28) · (20, 48, 22)

Duffle 01 · 2 cells

cntDuffle01

Local X/Y/Z: (44, 2, 39) · (40, 27, 25)

Luggage Big Loot Helper · 1 cell

cntLuggageBigRandomLootHelper

Local X/Y/Z: (33, 32, 22)

Luggage Medium Loot Helper · 1 cell

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (44, 22, 29)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 48 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 47 · Y 48 · Z 31

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 59X 0, Z 0+X 59#1: X 47, Y 48, Z 311
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (14 types)

Feather quest marker · 2

(46, 38, 31) · (48, 27, 33)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(47, 48, 31)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(7, 9, 42)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(38, 2, 43)

Indexed restore-power objective offset in the prefab.

Wood quest marker · 1

(50, 13, 53)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 2

(51, 6, 29) · (55, 6, 29)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: electrical parts · 1

(34, 58, 25)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 2

(48, 12, 40) · (47, 2, 45)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: leather · 1

(24, 11, 52)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(49, 2, 42)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(16, 27, 33)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(46, 12, 50)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 2

(53, 9, 54) · (54, 9, 54)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(30, 2, 28)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 60 × 81 × 60 blocks. The prefab defines 89 sleeper volumes, including 66 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 89 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Vanity Tower V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
3d4f695e6ab22d7c67bb5b6643a91393ca822ebb50509a1b40ad02e25dee9b15
ttsSha256
e5e81618a08231cc9af8379f5ffee5cd1a05f99e88c8230c12460b6a0074ef71
xmlSha256
f4ff525be3f4b25a5ff9c192da389cb7b2fd89710106b0ce76d74d27d2ee45e8

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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