Canyon Mine
Tier 0 · canyon_mine · 7 Days to Die
What do you need here?
Where is Canyon Mine?
Navezgane · fixed world-file placement
X 702 · Y 61 · Z -1236X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.
NavOnly zoning.

Canyon Mine loot containers
15 matching block cells across 7 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.
Container coordinates
Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.
Shipping Crate Construction Supplies
5 of 5 matching cells shown · local Y 11–59
cntShippingCrateConstructionSuppliesSelect a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.
Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.
A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.
Full container inventory and coordinates (7 block types)
Munitions Box Army · 2 cells
cntMunitionsBoxArmy
Local X/Y/Z: (39, 1, 25) · (12, 26, 14)
Gun Safe · 1 cell
cntGunSafe
Local X/Y/Z: (1, 15, 17)
Shipping Crate Construction Supplies · 5 cells
cntShippingCrateConstructionSupplies
Local X/Y/Z: (8, 11, 14) · (39, 11, 16) · (40, 11, 17) · (23, 31, 21) · (22, 59, 33)
Shipping Crate Working Stiffs · 3 cells
cntShippingCrateWorkingStiffs
Local X/Y/Z: (40, 11, 16) · (16, 35, 36) · (24, 55, 34)
Workbench Busted Loot Helper · 1 cell
cntWorkbenchBustedRandomLootHelper
Local X/Y/Z: (7, 55, 32)
Bookcase Good Loot Helper · 2 cells
cntBookcaseGoodRandomLootHelper
Local X/Y/Z: (3, 15, 17) · (3, 16, 17)
Duffle 01 · 1 cell
cntDuffle01
Local X/Y/Z: (37, 40, 32)
Quest targets & fetch containers
Quest tags: none attached.
Local Y 58 · one indexed height
Local coordinates
1 of 1 XML marker shown · V3.2.0
- #1X 51 · Y 58 · Z 41
These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.
What is missing from this view?
The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.
The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.
Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.
All objective and challenge markers (6 types)
Feather quest marker · 1
(51, 58, 41)
Indexed quest-resource marker; it does not promise an item drop.
Wood-tree quest marker · 1
(54, 59, 38)
Indexed quest-resource marker; it does not promise an item drop.
Challenge marker: mechanical parts · 1
(35, 56, 35)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: polymers · 1
(49, 31, 12)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: sinks · 12
(11, 35, 31) · (11, 36, 31) · (12, 35, 31) · (12, 36, 31) · (11, 35, 32) · (11, 36, 32) · (12, 35, 32) · (12, 36, 32) · (11, 35, 33) · (11, 36, 33) · (12, 35, 33) · (12, 36, 33)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: steel · 1
(39, 1, 25)
Indexed challenge target marker; it is not a guaranteed loot source.
Difficulty, size & sleepers
Tier 0; 64 × 69 × 44 blocks. The prefab defines 4 sleeper volumes, including 1 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.
Configured hostile groups
- Configured sleeper volumes: 4 volumes · Prefab-wide configuration
What this record does not verify
Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Sources & verification
GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.
Snapshot hashes (SHA-256)
- blocksSha256
- b4bd817318be3a597c2e7d5bac12881f82b72c76b8f2f9bfd09b7a27f43506b4
- ttsSha256
- fe43890ca5f0a296de1532f406a09a87b116b0ba4f64c3a7944b2f90ec1040f4
- xmlSha256
- 0f42da50d44c0c95e0588f380fb7641abdce823c250d225e5df7dd901f7dd962
Version & correction history
— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.
— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.
— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.
— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.
— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.
V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.
View the version record →