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Canyon Mine

Tier 0 · canyon_mine · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Canyon Mine?

Navezgane · fixed world-file placement

X 702 · Y 61 · Z -1236

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

NavOnly zoning.

Canyon Mine loot containers

15 matching block cells across 7 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Shipping Crate Construction Supplies

5 of 5 matching cells shown · local Y 11–59

cntShippingCrateConstructionSupplies

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (7 block types)
Munitions Box Army · 2 cells

cntMunitionsBoxArmy

Local X/Y/Z: (39, 1, 25) · (12, 26, 14)

Gun Safe · 1 cell

cntGunSafe

Local X/Y/Z: (1, 15, 17)

Shipping Crate Construction Supplies · 5 cells

cntShippingCrateConstructionSupplies

Local X/Y/Z: (8, 11, 14) · (39, 11, 16) · (40, 11, 17) · (23, 31, 21) · (22, 59, 33)

Shipping Crate Working Stiffs · 3 cells

cntShippingCrateWorkingStiffs

Local X/Y/Z: (40, 11, 16) · (16, 35, 36) · (24, 55, 34)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (7, 55, 32)

Bookcase Good Loot Helper · 2 cells

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (3, 15, 17) · (3, 16, 17)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (37, 40, 32)

Quest targets & fetch containers

Quest tags: none attached.

Local Y 58 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 51 · Y 58 · Z 41

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Feather quest marker: source offsets, not a floor plan or world map+Z 43X 0, Z 0+X 63#1: X 51, Y 58, Z 411
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (6 types)

Feather quest marker · 1

(51, 58, 41)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(54, 59, 38)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: mechanical parts · 1

(35, 56, 35)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(49, 31, 12)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 12

(11, 35, 31) · (11, 36, 31) · (12, 35, 31) · (12, 36, 31) · (11, 35, 32) · (11, 36, 32) · (12, 35, 32) · (12, 36, 32) · (11, 35, 33) · (11, 36, 33) · (12, 35, 33) · (12, 36, 33)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(39, 1, 25)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 0; 64 × 69 × 44 blocks. The prefab defines 4 sleeper volumes, including 1 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 4 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Canyon Mine V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
b4bd817318be3a597c2e7d5bac12881f82b72c76b8f2f9bfd09b7a27f43506b4
ttsSha256
fe43890ca5f0a296de1532f406a09a87b116b0ba4f64c3a7944b2f90ec1040f4
xmlSha256
0f42da50d44c0c95e0588f380fb7641abdce823c250d225e5df7dd901f7dd962

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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