Skip to content

Correa Rockworx

Tier 5 · quarry_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

Correa Rockworx is a Tier 5 quarry in Navezgane's pine forest at X -1905, Z 257 (about 1.5 km north of Trader Joel), worth running in the late game for a loot room at the bottom of the site, about 24 blocks down and almost directly under the quest start.

Game stage: Late game. Tier 5 is the highest POI difficulty, and traders only offer Tier 5 quests after you have worked up through the lower tiers; Infested runs of Tier 5 buildings come later still, as Tier 6 quests.

What do you need here?

Where is Correa Rockworx?

Navezgane · fixed world-file placement

X -1905 · Y 72 · Z 257

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

A wilderness quarry: in random worlds it spawns out in the open country, away from towns.

Correa Rockworx is a quarry site that reaches about 30 blocks below ground level. In Navezgane it sits in the pine forest, about 1.9 km west of the map centre and about 1.5 km north of Trader Joel, the closest trader. Nearest other Tier 5 POIs: Pop-N-Pills Factory (~850 m south), Dr. Karen Higashi Residence (~910 m east).

Where is the loot room in Correa Rockworx?

The loot room is about 24 blocks below ground level, almost directly under the quest start marker (about 9 blocks behind it and 6 to the left, at the edge of the site).

  • The Tier 5 hardened chest is at local (82, 6, 2), with a large ammo pile, a weapons bag, a medical pile and five shipping crates (Working Stiffs, Mo' Power, lab equipment) right beside it.
  • A green munitions box and a footlocker are on the same deep level, about 20 blocks into the site; a second green box is about 13 blocks down on the far side.
  • The Restore Power marker is at ground level in the far corner; the Fetch crate is down at the bottom level on the right side.

Derived from the V3.2 prefab files: container and marker offsets compared with the building footprint and the quest start marker. It is a position, not a tested route — the data does not show walls, doors or stairs, so close on the map is not always a short walk. See every container coordinate ↓

Correa Rockworx quest types

Clear
Kill the sleepers across the building. The prefab defines 78 sleeper volumes (spawn zones, not a zombie count) — the 8th-highest count among the 24 Tier 5 records on GameVerity.
Fetch
From the quest start marker, the supply crate marker is 30 blocks ahead and 47 to the right, about 24 blocks below ground level (local (98, 6, 66)).
Restore Power
From the quest start marker, the power objective marker is 56 blocks ahead and 52 to the right, at ground level (local (85, 30, 89)).
Infested
The harder version of Clear, offered as a Tier 6 quest: the V3.2 quest file sets 1.5× the normal spawns and a bigger reward. Same building, same loot room.

What to bring

  • Your strongest weapon with spare ammo — Tier 5 is the highest POI difficulty in the game.
  • Armour plus healing (first aid, bandages, splints) and food and water for a long clear.
  • Lockpicks: the V3.2 block file marks the Tier 5 hardened chest as a locked safe (10,000 hit points if you try to break it instead).
  • A way down and back up: the loot level is about 24 blocks below the quest start.
  • Free inventory space, or a plan to make a second trip for the haul.

General Tier 5 preparation, not a tested loadout for this building.

Correa Rockworx loot containers

62 matching block cells across 28 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Munitions Box Green

2 of 2 matching cells shown · local Y 8–17

cntMunitionsBoxGreen

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (28 block types)
Munitions Box Green · 2 cells

cntMunitionsBoxGreen

Local X/Y/Z: (54, 8, 19) · (75, 17, 94)

Footlocker Brown Loot Helper · 1 cell

cntFootlockerBrownRandomLootHelper

Local X/Y/Z: (58, 6, 19)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (82, 6, 2)

Munitions Box Army · 1 cell

cntMunitionsBoxArmy

Local X/Y/Z: (5, 33, 46)

Ammo Pile Small · 5 cells

cntAmmoPileSmall

Local X/Y/Z: (58, 4, 64) · (85, 7, 56) · (81, 12, 27) · (21, 15, 61) · (56, 36, 22)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (82, 6, 3)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (80, 6, 3)

Medic Loot Pile A · 3 cells

cntMedicLootPileA

Local X/Y/Z: (81, 6, 27) · (52, 7, 19) · (26, 30, 33)

Medic Loot Pile ACorner · 3 cells

cntMedicLootPileACorner

Local X/Y/Z: (57, 4, 64) · (21, 22, 22) · (96, 30, 24)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (80, 7, 2)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (90, 23, 91)

Water Cooler Full Side Centered · 8 cells

cntWaterCoolerFullSideCentered

Local X/Y/Z: (56, 6, 23) · (89, 6, 58) · (77, 12, 13) · (81, 20, 67) · (17, 22, 24) · (88, 22, 81) · (38, 30, 4) · (90, 30, 14)

Food Pile Small · 4 cells

cntFoodPileSmall

Local X/Y/Z: (92, 6, 72) · (50, 7, 21) · (6, 30, 38) · (93, 37, 6)

Cooler Loot Helper · 2 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (84, 12, 26) · (79, 20, 62)

Food Pile Medium · 1 cell

cntFoodPileMedium

Local X/Y/Z: (89, 7, 55)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (93, 30, 11)

Vending Machine Snacks Loot Helper · 1 cell

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (97, 30, 18)

Shipping Crate Working Stiffs · 5 cells

cntShippingCrateWorkingStiffs

Local X/Y/Z: (80, 6, 2) · (79, 6, 3) · (93, 6, 73) · (8, 14, 49) · (82, 14, 65)

Shipping Crate Mo Power Electronics · 3 cells

cntShippingCrateMoPowerElectronics

Local X/Y/Z: (78, 6, 2) · (77, 6, 3) · (20, 22, 22)

Shipping Crate Car Parts · 1 cell

cntShippingCrateCarParts

Local X/Y/Z: (91, 23, 84)

Shipping Crate Lab Equipment · 1 cell

cntShippingCrateLabEquipment

Local X/Y/Z: (76, 6, 2)

Shipping Crate Shotgun Messiah · 1 cell

cntShippingCrateShotgunMessiah

Local X/Y/Z: (21, 22, 21)

Rolling Tool Box Random Loot Helper Red · 6 cells

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (41, 6, 49) · (28, 14, 36) · (12, 14, 68) · (6, 22, 18) · (91, 22, 81) · (55, 22, 94)

Tool Box Random Loot Helper Red · 3 cells

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (17, 5, 62) · (9, 30, 49) · (80, 30, 94)

Workbench Busted Loot Helper · 2 cells

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (87, 6, 55) · (90, 22, 81)

Bookcase Good Loot Helper · 1 cell

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (97, 35, 10)

Bookcase Poor Loot Helper · 1 cell

cntBookcasePoorRandomLootHelper

Local X/Y/Z: (97, 35, 8)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (82, 7, 34)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 6 · one indexed height

Local coordinates

2 of 2 XML markers shown · V3.2.0

  1. #1X 94 · Y 6 · Z 76
  2. #2X 91 · Y 6 · Z 77

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Stone quest marker: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 94, Y 6, Z 761#2: X 91, Y 6, Z 772
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (16 types)

Feather quest marker · 1

(42, 32, 38)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(98, 6, 66)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(81, 30, 13)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(85, 30, 89)

Indexed restore-power objective offset in the prefab.

Stone quest marker · 2

(94, 6, 76) · (91, 6, 77)

Indexed quest-resource marker; it does not promise an item drop.

Stone-boulder quest marker · 1

(96, 30, 85)

Indexed quest-resource marker; it does not promise an item drop.

Wood quest marker · 1

(97, 30, 54)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(97, 30, 94)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(72, 6, 59)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: electrical parts · 1

(71, 30, 97)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 2

(93, 6, 77) · (83, 22, 79)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 2

(87, 22, 82) · (86, 23, 94)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 3

(83, 22, 86) · (92, 30, 86) · (83, 30, 93)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(98, 6, 65)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 1

(98, 7, 66)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 2

(90, 35, 94) · (88, 39, 95)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 100 × 44 × 100 blocks. The prefab defines 78 sleeper volumes, including 62 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 78 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Correa Rockworx V3.2 source prefab preview
Source prefab preview, not a route capture.

Correa Rockworx FAQ

Where is the loot room in Correa Rockworx?

At the bottom of the quarry, about 24 blocks below ground level, almost directly beneath the quest start marker. The Tier 5 hardened chest sits with an ammo pile, weapons bag, medical pile and five shipping crates. Derived from prefab data, not a tested route.

Where is Correa Rockworx in 7 Days to Die?

In Navezgane: X -1905, Y 72, Z 257, in the pine forest west of the map centre, about 1.5 km north of Trader Joel. In random worlds it spawns in the wilderness.

What tier is Correa Rockworx?

Tier 5, the highest POI difficulty in 7 Days to Die V3.2 (from the prefab's DifficultyTier). Quest tags: Clear, Fetch, Restore Power, Infested. Traders offer the Infested version as a Tier 6 quest.

How big is Correa Rockworx?

Correa Rockworx is 100 × 44 × 100 blocks (width × height × depth), the largest footprint class on GameVerity, with 78 sleeper volumes. About 30 blocks of that height are below ground level.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-11-02.

Snapshot hashes (SHA-256)
blocksSha256
532c84f91e066eb567414448d93b14cbe75e1e5a60c4a6984a371f1915eb4cee
ttsSha256
8e1e9a8bdd3ee083df69be529263b4d6d912ad1ad12611357870a47bb6700f7a
xmlSha256
0f00160073efdbf02b484385c8473eabbbe880af9d094227ca77cc4fa3dd867a

Version & correction history

— Page added from the V3.2.0 prefab, block, quest and Navezgane world files. Loot-room, quest and location notes are derived from those files; no in-game run is claimed.

V3.2.0 baseline: core prefab facts checked 2026-11-02. No earlier-version comparison is claimed.

View the version record →

POIs near Correa Rockworx