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Official launch confirmedCalibration queued for 1.0· released Sep 9, 2026

Valheim 1.0 launched September 9, 2026

Valheim 1.0 is out. Iron Gate published patch 1.0.17 on October 6, addressing world-save object loss and invalid item variants. Platform rollout can take several days; the publisher says crossplay remains functional. Check the official notes for your platform. Item, creature, dungeon, and recipe records remain pending live-build verification here.

Official announcements

What Iron Gate has actually announced

Patch 1.0.17 notice checked October 7, 2026. These are announcement facts, not live-build gameplay measurements.

Deep North arrives with 1.0

Iron Gate describes Deep North as the final biome update and confirms it as part of the 1.0 release.

Seven platform families

PC, Linux, Mac, Xbox One, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2 are named for launch.

Crossplay during patch rollout

The October 6 patch notes say crossplay remains functional while updates roll out across platforms. Rollout can take several days; this does not mean every platform already runs 1.0.17.

Sources: 1.0 launch, patch 1.0.15, patch 1.0.16, patch 1.0.17, original platform announcement. These announcements describe platform rollout, not a live-build inspection of GameVerity entity data.

Not calibrated yet

A release announcement is not entity data

Names, recipes, drops, stats, locations, dungeon layouts, and progression details can still differ in the shipping build. They remain unpublished here until direct 1.0 evidence exists.

Launch calibration plan

  1. 01

    Register

    Record the shipping version and official source.

  2. 02

    Extract

    Build the live entity inventory from the release files.

  3. 03

    Verify

    Publish fields with visible version and confidence status.

Current status: launch confirmed, database queued

This page will change from a release-status record to the Valheim 1.0 database entrance after the live schema and first entity batch clear review. Until then, the 7 Days to Die database shows how GameVerity separates verified fields from pending work.

See a live calibrated database