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Navezgane Corrections

Tier 5 · prison_01 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Navezgane Corrections?

Navezgane · fixed world-file placement

X 683 · Y 76 · Z 1836

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Rural-tagged prefab.

Navezgane Corrections loot containers

39 matching block cells across 26 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Bags Loot Helper

8 of 8 matching cells shown · local Y 1–25

cntBagsRandomLootHelper

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (26 block types)
Gun Safe Random Loot Helper Black · 1 cell

cntGunSafeRandomLootHelperBlack

Local X/Y/Z: (34, 8, 32)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (42, 16, 71)

Munitions Box Army · 1 cell

cntMunitionsBoxArmy

Local X/Y/Z: (36, 8, 81)

Wooden Chest Military Loot Helper · 1 cell

cntWoodenChestMilitaryRandomLootHelper

Local X/Y/Z: (72, 7, 81)

Ammo Pile Small · 3 cells

cntAmmoPileSmall

Local X/Y/Z: (17, 8, 70) · (34, 9, 29) · (20, 17, 53)

Ammo Pile Large · 2 cells

cntAmmoPileLarge

Local X/Y/Z: (40, 8, 53) · (39, 17, 70)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (42, 17, 72)

Medic Loot Pile B · 2 cells

cntMedicLootPileB

Local X/Y/Z: (35, 8, 81) · (37, 17, 68)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (15, 8, 64)

Food Pile Small Helper · 2 cells

cntFoodPileSmallRandomHelper

Local X/Y/Z: (70, 8, 64) · (68, 8, 74)

Cooler Loot Helper · 1 cell

cntCoolerRandomLootHelper

Local X/Y/Z: (4, 7, 89)

Food Pile Large · 1 cell

cntFoodPileLarge

Local X/Y/Z: (56, 8, 78)

Vending Machine 2 Loot Helper · 1 cell

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (27, 13, 72)

Vending Machine Snacks Loot Helper · 1 cell

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (29, 13, 72)

Water Cooler Full · 1 cell

cntWaterCoolerFull

Local X/Y/Z: (87, 7, 42)

Water Cooler Full Side Centered · 1 cell

cntWaterCoolerFullSideCentered

Local X/Y/Z: (35, 16, 68)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (67, 8, 83)

Rolling Tool Box Random Loot Helper Yellow · 2 cells

cntRollingToolBoxRandomLootHelperYellow

Local X/Y/Z: (54, 1, 66) · (22, 1, 78)

Tool Box Offset Random Loot Helper Yellow · 1 cell

cntToolBoxOffsetRandomLootHelperYellow

Local X/Y/Z: (20, 2, 75)

Tool Box Random Loot Helper White · 1 cell

cntToolBoxRandomLootHelperWhite

Local X/Y/Z: (45, 7, 92)

Utility Store Crates Loot Helper · 1 cell

cntUtilityStoreCratesRandomLootHelper

Local X/Y/Z: (53, 2, 61)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (23, 1, 78)

Book Pile 01 · 1 cell

cntBookPile01

Local X/Y/Z: (26, 2, 78)

Book Pile 02 · 1 cell

cntBookPile02

Local X/Y/Z: (24, 8, 23)

Bookcase Corner Good Loot Helper · 1 cell

cntBookcaseCornerGoodRandomLootHelper

Local X/Y/Z: (34, 9, 27)

Bags Loot Helper · 8 cells

cntBagsRandomLootHelper

Local X/Y/Z: (24, 1, 64) · (24, 10, 65) · (54, 11, 77) · (57, 11, 77) · (15, 12, 73) · (25, 13, 23) · (55, 17, 53) · (38, 25, 70)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 9 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 67 · Y 9 · Z 83

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 67, Y 9, Z 831
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (14 types)

Feather quest marker · 1

(72, 13, 62)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(67, 9, 83)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(19, 7, 12)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(71, 7, 73)

Indexed restore-power objective offset in the prefab.

Wood-tree quest marker · 1

(83, 7, 77)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(39, 7, 90)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: electrical parts · 1

(98, 7, 1)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 2

(72, 7, 83) · (71, 7, 89)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: leather · 1

(20, 8, 79)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(85, 7, 41)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(28, 1, 64)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(66, 7, 87)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 2

(71, 7, 95) · (72, 7, 96)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(36, 8, 81)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 100 × 42 × 100 blocks. The prefab defines 84 sleeper volumes, including 5 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 84 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Navezgane Corrections V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
dc172aeaf34b1cb76069c9c94bcd7de6b48914396c06f47b1e3d01ca5fa13221
ttsSha256
b56420bf0e5aaa7a9abb41bb700e63b625c06940b3b7d988b1afce4162beb644
xmlSha256
fb3987deba0c6f68c86f6417c22025346bbae524aae489b2d72973da1bc582fa

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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