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Navezgane High School

Tier 4 · school_01 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Navezgane High School?

Navezgane · fixed world-file placement

X -322 · Y 76 · Z 1781

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Residential zoning; Town and rural township placement. Allowed townships: town, rural.

Navezgane High School loot containers

52 matching block cells across 27 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Ammo Pile Large

1 of 1 matching cell shown · local Y 2–2

cntAmmoPileLarge

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (27 block types)
Hardened Chest Secure · 1 cell

cntHardenedChestSecure

Local X/Y/Z: (30, 1, 33)

Wooden Chest Military Loot Helper · 1 cell

cntWoodenChestMilitaryRandomLootHelper

Local X/Y/Z: (27, 1, 32)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (30, 2, 32)

Weapons Bag Small · 1 cell

cntWeaponsBagSmall

Local X/Y/Z: (97, 6, 31)

Pill Case Loot Helper · 2 cells

cntPillCaseRandomLootHelper

Local X/Y/Z: (50, 3, 24) · (78, 3, 28)

Medic Loot Pile A · 1 cell

cntMedicLootPileA

Local X/Y/Z: (76, 5, 20)

Retro Fridge Loot Helper · 2 cells

cntRetroFridgeRandomLootHelper

Local X/Y/Z: (62, 2, 20) · (96, 2, 38)

Vending Machine 2 Loot Helper · 2 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (66, 2, 27) · (64, 8, 33)

Vending Machine Snacks Loot Helper · 2 cells

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (66, 2, 28) · (64, 8, 34)

All Vending Machines Loot Helper · 1 cell

cntAllVendingMachinesRandomLootHelper

Local X/Y/Z: (41, 1, 43)

Food Pile Medium · 1 cell

cntFoodPileMedium

Local X/Y/Z: (96, 3, 43)

Freezer Beverages Standalone Loot Helper · 1 cell

cntFreezerBeveragesStandaloneRandomLootHelper

Local X/Y/Z: (73, 8, 45)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (78, 8, 47)

Soda Fountain · 1 cell

cntSodaFountain

Local X/Y/Z: (70, 9, 48)

Water Cooler Full Side Centered · 1 cell

cntWaterCoolerFullSideCentered

Local X/Y/Z: (60, 2, 28)

Shipping Crate Bookstore · 1 cell

cntShippingCrateBookstore

Local X/Y/Z: (28, 1, 32)

Shipping Crate Hero · 1 cell

cntShippingCrateHero

Local X/Y/Z: (84, 17, 29)

Shipping Crate Shotgun Messiah · 1 cell

cntShippingCrateShotgunMessiah

Local X/Y/Z: (31, 1, 32)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (23, 1, 51)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (22, 1, 49)

Bookcase Poor Loot Helper · 13 cells

cntBookcasePoorRandomLootHelper

Local X/Y/Z: (49, 8, 26) · (96, 8, 26) · (94, 8, 33) · (90, 8, 35) · (96, 8, 35) · (94, 9, 30) · (93, 9, 33) · (92, 9, 35) · (96, 10, 25) · (94, 10, 29) · (96, 10, 29) · (94, 10, 32) · (95, 10, 35)

Book Pile 02 · 4 cells

cntBookPile02

Local X/Y/Z: (95, 8, 25) · (52, 9, 24) · (84, 9, 27) · (95, 9, 28)

Book Pile 03 Air Loot Helper · 4 cells

cntBookPile03AirRandomLootHelper

Local X/Y/Z: (88, 8, 26) · (92, 8, 30) · (82, 9, 27) · (90, 9, 33)

Book Shelf Single Bottom Loot Helper · 3 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (87, 2, 29) · (58, 9, 25) · (58, 9, 26)

Book Pile 01 · 1 cell

cntBookPile01

Local X/Y/Z: (83, 9, 27)

Book Shelf Single Top Loot Helper · 1 cell

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (87, 2, 27)

Bags Loot Helper · 2 cells

cntBagsRandomLootHelper

Local X/Y/Z: (81, 9, 24) · (50, 15, 43)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Infested.

Local Y 5 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 96 · Y 5 · Z 41

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 96, Y 5, Z 411
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (11 types)

Fetch quest containers · 1

(96, 5, 41)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(69, 1, 13)

Indexed rally point used by the prefab quest flow.

Wood quest marker · 11

(82, 1, 21) · (83, 1, 21) · (84, 1, 21) · (85, 1, 21) · (86, 1, 21) · (90, 1, 21) · (91, 1, 21) · (92, 1, 21) · (93, 1, 21) · (94, 1, 21) · (95, 1, 21)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(88, 1, 89)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(57, 1, 8)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: electrical parts · 1

(94, 15, 33)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 1

(61, 2, 44)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(89, 2, 25)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 3

(96, 2, 37) · (83, 2, 39) · (86, 2, 39)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 3

(83, 2, 37) · (85, 3, 39) · (96, 3, 40)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 2

(66, 2, 27) · (66, 2, 28)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 4; 100 × 21 × 100 blocks. The prefab defines 16 sleeper volumes, including 4 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 16 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Navezgane High School V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
2790cf951ab9ca8ea456a8f788402136b947f16409a14514c2fb997079f1043b
ttsSha256
80e99c981791db11f5d65163d27ce90ce4f97c27a68676209d9c181a77d5d9e9
xmlSha256
73fcfc7cd365a6915e8dfe7f14203e34c3cb6b063038a3148f138c890e01c6e2

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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