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Pop-N-Pills

Tier 3 · store_pharmacy_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Pop-N-Pills?

Navezgane · fixed world-file placement

X 256 · Y 61 · Z -681

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Commercial zoning; City, town, and rural township placement. Allowed townships: city, town, rural.

Pop-N-Pills loot containers

80 matching block cells across 13 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Ammo Pile Medium

1 of 1 matching cell shown · local Y 18–18

cntAmmoPileMedium

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (13 block types)
Ammo Pile Medium · 1 cell

cntAmmoPileMedium

Local X/Y/Z: (41, 18, 17)

Store Shelf Single Bottom Pharma Loot Helper · 36 cells

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (24, 9, 16) · (37, 9, 22) · (40, 9, 26) · (40, 9, 29) · (40, 9, 31) · (28, 9, 32) · (37, 9, 32) · (40, 9, 34) · (40, 9, 37) · (34, 9, 40) · (17, 9, 41) · (19, 9, 42) · (40, 9, 42) · (17, 9, 43) · (19, 9, 45) · (17, 9, 46) · (19, 9, 47) · (34, 10, 20) · (25, 10, 28) · (34, 10, 28) · (25, 10, 32) · (34, 10, 32) · (31, 10, 40) · (37, 10, 40) · (19, 10, 41) · (17, 10, 42) · (38, 10, 42) · (19, 10, 43) · (17, 10, 45) · (19, 10, 46) · (17, 10, 47) · (18, 10, 50) · (21, 10, 50) · (17, 11, 50) · (19, 11, 50) · (20, 11, 50)

Store Shelf Double Bottom Pharma Loot Helper · 26 cells

cntStoreShelfDoubleBottomPharmaRandomLootHelper

Local X/Y/Z: (31, 9, 21) · (28, 9, 23) · (25, 9, 25) · (37, 9, 25) · (28, 9, 26) · (31, 9, 27) · (25, 9, 33) · (31, 9, 33) · (28, 9, 35) · (37, 9, 35) · (31, 9, 37) · (25, 9, 38) · (34, 9, 38) · (28, 9, 39) · (37, 9, 39) · (28, 10, 21) · (25, 10, 23) · (28, 10, 24) · (37, 10, 24) · (28, 10, 33) · (37, 10, 33) · (34, 10, 34) · (31, 10, 35) · (25, 10, 36) · (37, 10, 37) · (28, 10, 38)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (39, 18, 15)

Freezer Groceries Middle Loot Helper · 2 cells

cntFreezerGroceriesMiddleRandomLootHelper

Local X/Y/Z: (21, 9, 27) · (21, 9, 29)

Cooler Loot Helper · 1 cell

cntCoolerRandomLootHelper

Local X/Y/Z: (37, 3, 28)

Food Pile Small · 1 cell

cntFoodPileSmall

Local X/Y/Z: (34, 4, 28)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (38, 9, 46)

Shipping Crate Lab Equipment · 7 cells

cntShippingCrateLabEquipment

Local X/Y/Z: (16, 10, 25) · (18, 10, 36) · (16, 12, 27) · (20, 12, 35) · (40, 18, 15) · (41, 18, 15) · (41, 18, 16)

Shipping Crate Construction Supplies · 1 cell

cntShippingCrateConstructionSupplies

Local X/Y/Z: (49, 4, 42)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (20, 10, 29)

Tool Box Random Loot Helper Red · 1 cell

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (38, 9, 50)

Bags Loot Helper · 1 cell

cntBagsRandomLootHelper

Local X/Y/Z: (18, 15, 17)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 9 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 2 · Y 9 · Z 3

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Wood-tree quest marker: source offsets, not a floor plan or world map+Z 59X 0, Z 0+X 59#1: X 2, Y 9, Z 31
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (10 types)

Feather quest marker · 1

(16, 16, 39)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(49, 4, 43)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(39, 9, 9)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(18, 15, 35)

Indexed restore-power objective offset in the prefab.

Wood-tree quest marker · 1

(2, 9, 3)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: gore · 1

(17, 15, 50)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 3

(40, 10, 48) · (38, 9, 50) · (40, 10, 50)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(49, 2, 42)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(37, 9, 46)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 5

(32, 9, 46) · (33, 9, 46) · (32, 9, 48) · (33, 9, 48) · (33, 9, 50)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 3; 60 × 28 × 60 blocks. The prefab defines 12 sleeper volumes, including 1 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 12 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Pop-N-Pills V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
24e1172e29dc1effddd12cc6dc113a3a4c4c26941033f1aea83410f8a4990fd0
ttsSha256
fa900c7c2115944f887f632694113e644a3ac4a72fb5227ead1ea6b4e9e4a252
xmlSha256
d30f26b6083456ee2e468b814ca7483eddfe24d0043bf130a4e96028698af27a

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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