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Red Mesa Compound

Tier 5 · installation_red_mesa · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Red Mesa Compound?

Navezgane · fixed world-file placement

X -1312 · Y 74 · Z -2206

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Industrial zoning; wilderness township. Allowed townships: wilderness.

Red Mesa Compound loot containers

70 matching block cells across 38 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Army Truck Loot Helper

2 of 2 matching cells shown · local Y 23–23

cntArmyTruckRandomLootHelper

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (38 block types)
Army Truck Loot Helper · 2 cells

cntArmyTruckRandomLootHelper

Local X/Y/Z: (46, 23, 37) · (47, 23, 41)

Gun Safe · 1 cell

cntGunSafe

Local X/Y/Z: (25, 26, 38)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (25, 26, 35)

Munitions Box Army · 1 cell

cntMunitionsBoxArmy

Local X/Y/Z: (22, 27, 38)

Ammo Pile Small · 4 cells

cntAmmoPileSmall

Local X/Y/Z: (18, 14, 63) · (30, 15, 31) · (20, 18, 72) · (19, 19, 40)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (23, 27, 34)

Ammo Pile Medium · 1 cell

cntAmmoPileMedium

Local X/Y/Z: (18, 8, 34)

Weapons Bag Small · 3 cells

cntWeaponsBagSmall

Local X/Y/Z: (20, 10, 34) · (24, 11, 39) · (54, 15, 54)

Gun Rack Large Guns 02 · 1 cell

cntGunRackLargeGuns02

Local X/Y/Z: (23, 27, 38)

Gun Rack Small Armor · 1 cell

cntGunRackSmallArmor

Local X/Y/Z: (29, 15, 30)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (25, 26, 37)

Pill Case Loot Helper · 5 cells

cntPillCaseRandomLootHelper

Local X/Y/Z: (42, 3, 39) · (42, 9, 47) · (49, 9, 55) · (25, 15, 32) · (21, 27, 35)

Medic Loot Pile A · 2 cells

cntMedicLootPileA

Local X/Y/Z: (29, 9, 37) · (55, 14, 53)

Medic Loot Pile ACorner · 2 cells

cntMedicLootPileACorner

Local X/Y/Z: (22, 19, 36) · (17, 19, 42)

All Vending Machines Loot Helper · 2 cells

cntAllVendingMachinesRandomLootHelper

Local X/Y/Z: (54, 2, 41) · (44, 15, 47)

Cooler Loot Helper · 1 cell

cntCoolerRandomLootHelper

Local X/Y/Z: (51, 21, 24)

Food Pile Large · 1 cell

cntFoodPileLarge

Local X/Y/Z: (52, 9, 28)

Food Pile Medium · 1 cell

cntFoodPileMedium

Local X/Y/Z: (49, 9, 28)

Food Pile Small · 1 cell

cntFoodPileSmall

Local X/Y/Z: (55, 14, 55)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (47, 8, 29)

Soda Fountain · 1 cell

cntSodaFountain

Local X/Y/Z: (56, 9, 35)

Vending Machine 2 Loot Helper · 1 cell

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (32, 8, 29)

Water Cooler Full · 1 cell

cntWaterCoolerFull

Local X/Y/Z: (31, 2, 42)

Shipping Crate Working Stiffs · 2 cells

cntShippingCrateWorkingStiffs

Local X/Y/Z: (25, 3, 28) · (28, 8, 42)

Shipping Crate Car Parts · 1 cell

cntShippingCrateCarParts

Local X/Y/Z: (49, 14, 30)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (52, 11, 28)

Shipping Crate Shotgun Messiah · 1 cell

cntShippingCrateShotgunMessiah

Local X/Y/Z: (23, 26, 38)

Tool Box Random Loot Helper Red · 5 cells

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (23, 2, 44) · (69, 9, 41) · (29, 9, 42) · (49, 14, 31) · (17, 15, 52)

Rolling Tool Box Random Loot Helper Red · 4 cells

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (24, 2, 31) · (40, 14, 38) · (16, 14, 42) · (35, 23, 35)

Utility Store Crates Loot Helper · 2 cells

cntUtilityStoreCratesRandomLootHelper

Local X/Y/Z: (19, 15, 18) · (34, 23, 35)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (62, 8, 25)

Bookcase Good Loot Helper · 8 cells

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (50, 2, 28) · (33, 2, 31) · (55, 2, 33) · (33, 2, 35) · (39, 2, 37) · (49, 2, 37) · (50, 3, 28) · (33, 3, 31)

Bags Loot Helper · 2 cells

cntBagsRandomLootHelper

Local X/Y/Z: (29, 2, 28) · (19, 4, 64)

Luggage Medium Loot Helper · 2 cells

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (49, 2, 31) · (55, 14, 50)

Luggage Pile A Loot Helper · 2 cells

cntLuggagePileARandomLootHelper

Local X/Y/Z: (36, 2, 31) · (39, 23, 41)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (29, 9, 35)

Luggage Big Loot Helper · 1 cell

cntLuggageBigRandomLootHelper

Local X/Y/Z: (53, 2, 39)

Luggage Pile B Loot Helper · 1 cell

cntLuggagePileBRandomLootHelper

Local X/Y/Z: (35, 2, 41)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore power, Infested.

Local Y 2 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 46 · Y 2 · Z 28

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 82X 0, Z 0+X 71#1: X 46, Y 2, Z 281
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (5 types)

Fetch quest containers · 1

(46, 2, 28)

Indexed fetch-object offset in the V3.2 prefab; this is not a loot table.

Restore-power objective · 1

(67, 8, 44)

Indexed restore-power objective offset in the V3.2 prefab.

Quest rally point · 1

(53, 23, 7)

Indexed rally point used by the prefab quest flow.

Feather quest marker · 1

(27, 31, 40)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(66, 23, 5)

Indexed quest-resource marker; it does not promise an item drop.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 72 × 45 × 83 blocks. The prefab defines 47 sleeper volumes, including 8 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Generic zombie groups: 17 volumes · Prefab-wide configuration
  • Soldier groups: 9 volumes · Prefab-wide configuration
  • Special / feral groups: 8 volumes · Prefab-wide configuration
  • Lab and utility-worker groups: 9 volumes · Prefab-wide configuration
  • Other configured groups: 4 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Red Mesa Compound V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
80b86e681c568418b87fe6eaad575b4802cf3e6fd5884b3aa3d5b06d4cda0e9d
ttsSha256
b6b65061ac30095f0e287b85760d9f43daa30b9dc94092cc2fb9cff2924b9c10
xmlSha256
2b4adb216e7bb1de736ca403ee702c581dbf141e6b21694ddbec371f9c86a4cb

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-01. No earlier-version comparison is claimed.

View the version record →

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