Red Mesa Compound
Tier 5 · installation_red_mesa · 7 Days to Die
What do you need here?
Where is Red Mesa Compound?
Navezgane · fixed world-file placement
X -1312 · Y 74 · Z -2206X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.
Industrial zoning; wilderness township. Allowed townships: wilderness.

Red Mesa Compound loot containers
70 matching block cells across 38 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.
Container coordinates
Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.
Army Truck Loot Helper
2 of 2 matching cells shown · local Y 23–23
cntArmyTruckRandomLootHelperSelect a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.
Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.
A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.
Full container inventory and coordinates (38 block types)
Army Truck Loot Helper · 2 cells
cntArmyTruckRandomLootHelper
Local X/Y/Z: (46, 23, 37) · (47, 23, 41)
Gun Safe · 1 cell
cntGunSafe
Local X/Y/Z: (25, 26, 38)
Hardened Chest Secure Tier 5 · 1 cell
cntHardenedChestSecureT5
Local X/Y/Z: (25, 26, 35)
Munitions Box Army · 1 cell
cntMunitionsBoxArmy
Local X/Y/Z: (22, 27, 38)
Ammo Pile Small · 4 cells
cntAmmoPileSmall
Local X/Y/Z: (18, 14, 63) · (30, 15, 31) · (20, 18, 72) · (19, 19, 40)
Ammo Pile Large · 1 cell
cntAmmoPileLarge
Local X/Y/Z: (23, 27, 34)
Ammo Pile Medium · 1 cell
cntAmmoPileMedium
Local X/Y/Z: (18, 8, 34)
Weapons Bag Small · 3 cells
cntWeaponsBagSmall
Local X/Y/Z: (20, 10, 34) · (24, 11, 39) · (54, 15, 54)
Gun Rack Large Guns 02 · 1 cell
cntGunRackLargeGuns02
Local X/Y/Z: (23, 27, 38)
Gun Rack Small Armor · 1 cell
cntGunRackSmallArmor
Local X/Y/Z: (29, 15, 30)
Weapons Bag Large · 1 cell
cntWeaponsBagLarge
Local X/Y/Z: (25, 26, 37)
Pill Case Loot Helper · 5 cells
cntPillCaseRandomLootHelper
Local X/Y/Z: (42, 3, 39) · (42, 9, 47) · (49, 9, 55) · (25, 15, 32) · (21, 27, 35)
Medic Loot Pile A · 2 cells
cntMedicLootPileA
Local X/Y/Z: (29, 9, 37) · (55, 14, 53)
Medic Loot Pile ACorner · 2 cells
cntMedicLootPileACorner
Local X/Y/Z: (22, 19, 36) · (17, 19, 42)
All Vending Machines Loot Helper · 2 cells
cntAllVendingMachinesRandomLootHelper
Local X/Y/Z: (54, 2, 41) · (44, 15, 47)
Cooler Loot Helper · 1 cell
cntCoolerRandomLootHelper
Local X/Y/Z: (51, 21, 24)
Food Pile Large · 1 cell
cntFoodPileLarge
Local X/Y/Z: (52, 9, 28)
Food Pile Medium · 1 cell
cntFoodPileMedium
Local X/Y/Z: (49, 9, 28)
Food Pile Small · 1 cell
cntFoodPileSmall
Local X/Y/Z: (55, 14, 55)
Fridge Stainless Steel Loot Helper · 1 cell
cntFridgeStainlessSteelRandomLootHelper
Local X/Y/Z: (47, 8, 29)
Soda Fountain · 1 cell
cntSodaFountain
Local X/Y/Z: (56, 9, 35)
Vending Machine 2 Loot Helper · 1 cell
cntVendingMachine2RandomLootHelper
Local X/Y/Z: (32, 8, 29)
Water Cooler Full · 1 cell
cntWaterCoolerFull
Local X/Y/Z: (31, 2, 42)
Shipping Crate Working Stiffs · 2 cells
cntShippingCrateWorkingStiffs
Local X/Y/Z: (25, 3, 28) · (28, 8, 42)
Shipping Crate Car Parts · 1 cell
cntShippingCrateCarParts
Local X/Y/Z: (49, 14, 30)
Shipping Crate Shamway · 1 cell
cntShippingCrateShamway
Local X/Y/Z: (52, 11, 28)
Shipping Crate Shotgun Messiah · 1 cell
cntShippingCrateShotgunMessiah
Local X/Y/Z: (23, 26, 38)
Tool Box Random Loot Helper Red · 5 cells
cntToolBoxRandomLootHelperRed
Local X/Y/Z: (23, 2, 44) · (69, 9, 41) · (29, 9, 42) · (49, 14, 31) · (17, 15, 52)
Rolling Tool Box Random Loot Helper Red · 4 cells
cntRollingToolBoxRandomLootHelperRed
Local X/Y/Z: (24, 2, 31) · (40, 14, 38) · (16, 14, 42) · (35, 23, 35)
Utility Store Crates Loot Helper · 2 cells
cntUtilityStoreCratesRandomLootHelper
Local X/Y/Z: (19, 15, 18) · (34, 23, 35)
Workbench Busted Loot Helper · 1 cell
cntWorkbenchBustedRandomLootHelper
Local X/Y/Z: (62, 8, 25)
Bookcase Good Loot Helper · 8 cells
cntBookcaseGoodRandomLootHelper
Local X/Y/Z: (50, 2, 28) · (33, 2, 31) · (55, 2, 33) · (33, 2, 35) · (39, 2, 37) · (49, 2, 37) · (50, 3, 28) · (33, 3, 31)
Bags Loot Helper · 2 cells
cntBagsRandomLootHelper
Local X/Y/Z: (29, 2, 28) · (19, 4, 64)
Luggage Medium Loot Helper · 2 cells
cntLuggageMediumRandomLootHelper
Local X/Y/Z: (49, 2, 31) · (55, 14, 50)
Luggage Pile A Loot Helper · 2 cells
cntLuggagePileARandomLootHelper
Local X/Y/Z: (36, 2, 31) · (39, 23, 41)
Duffle 01 · 1 cell
cntDuffle01
Local X/Y/Z: (29, 9, 35)
Luggage Big Loot Helper · 1 cell
cntLuggageBigRandomLootHelper
Local X/Y/Z: (53, 2, 39)
Luggage Pile B Loot Helper · 1 cell
cntLuggagePileBRandomLootHelper
Local X/Y/Z: (35, 2, 41)
Quest targets & fetch containers
Quest tags: Clear, Fetch, Restore power, Infested.
Local Y 2 · one indexed height
Local coordinates
1 of 1 XML marker shown · V3.2.0
- #1X 46 · Y 2 · Z 28
These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.
What is missing from this view?
The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.
The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.
Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.
All objective and challenge markers (5 types)
Fetch quest containers · 1
(46, 2, 28)
Indexed fetch-object offset in the V3.2 prefab; this is not a loot table.
Restore-power objective · 1
(67, 8, 44)
Indexed restore-power objective offset in the V3.2 prefab.
Quest rally point · 1
(53, 23, 7)
Indexed rally point used by the prefab quest flow.
Feather quest marker · 1
(27, 31, 40)
Indexed quest-resource marker; it does not promise an item drop.
Wood-tree quest marker · 1
(66, 23, 5)
Indexed quest-resource marker; it does not promise an item drop.
Difficulty, size & sleepers
Tier 5; 72 × 45 × 83 blocks. The prefab defines 47 sleeper volumes, including 8 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.
Configured hostile groups
- Generic zombie groups: 17 volumes · Prefab-wide configuration
- Soldier groups: 9 volumes · Prefab-wide configuration
- Special / feral groups: 8 volumes · Prefab-wide configuration
- Lab and utility-worker groups: 9 volumes · Prefab-wide configuration
- Other configured groups: 4 volumes · Prefab-wide configuration
What this record does not verify
Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Sources & verification
GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.
Snapshot hashes (SHA-256)
- blocksSha256
- 80b86e681c568418b87fe6eaad575b4802cf3e6fd5884b3aa3d5b06d4cda0e9d
- ttsSha256
- b6b65061ac30095f0e287b85760d9f43daa30b9dc94092cc2fb9cff2924b9c10
- xmlSha256
- 2b4adb216e7bb1de736ca403ee702c581dbf141e6b21694ddbec371f9c86a4cb
Version & correction history
— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.
— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.
— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.
— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.
— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.
V3.2.0 baseline: core prefab facts checked 2026-09-01. No earlier-version comparison is claimed.
View the version record →