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Verified prefab record

Red Mesa Compound — 7 Days to Die Guide

Tier 5 wilderness installation with clear, fetch, restore-power, and infested quest support plus 47 configured sleeper volumes.

Verified for V3.2.0· checked Sep 1, 2026
Red Mesa Compound prefab preview
V3.2 prefab preview · installation_red_mesa

Core prefab facts verified from the current V3.2 files

Dimensions, quest tags, placement rules, sleeper volumes, bundled Navezgane placement, and placed container blocks were checked directly. Random contents, live enemy counts, route, and clear time remain separate claims and are not inferred from those files.

Tier
Tier 5
Prefab size
72 × 45 × 83 blocks
Random worlds
Location varies
Navezgane X / Z
-1312 / -2206

Prefab facts

Prefab file
installation_red_mesa
Quest types
Clear, Fetch, Restore power, Infested
Placement rules
Industrial zoning; wilderness township
Navezgane placement
X -1312, Y 74, Z -2206; rotation code 2
Sleeper volumes
47 configured volumes
Loot-marked volumes
8 configured volumes

The coordinates above apply to the bundled Navezgane world. Randomly generated and custom worlds place POIs differently.

Placed loot containers

These counts describe loot-capable blocks placed in the V3.2 prefab. They do not guarantee a particular item or drop rate.

ContainerPlaced countCounting noteEvidence
Ammo loot piles6Placed ammo-pile blocksV3.2.0 · verified
Weapons bags4One large and three small variantsV3.2.0 · verified
Stocked gun / armor racks2Empty rack variants excludedV3.2.0 · verified
Gun safe1Placed secure containerV3.2.0 · verified
Munitions box1Placed military containerV3.2.0 · verified
Shotgun Messiah crate1Placed shipping crateV3.2.0 · verified
Tier 5 secure chest1Placed end-loot containerV3.2.0 · verified

Loot Finder lead: Weapons & ammo

The V3.2 prefab contains six ammo piles, four weapons bags, a gun safe, a munitions box, and a Shotgun Messiah shipping crate.

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Sleeper configuration

Counts below are configured sleeper volumes, not guaranteed live zombie counts. Entity groups resolve at runtime and can change with game stage and quest state.

Configured groupScopeVolumesVersion
Generic zombie groupsPrefab-wide configuration17 volumesV3.2.0
Soldier groupsPrefab-wide configuration9 volumesV3.2.0
Special / feral groupsPrefab-wide configuration8 volumesV3.2.0
Lab and utility-worker groupsPrefab-wide configuration9 volumesV3.2.0
Other configured groupsPrefab-wide configuration4 volumesV3.2.0

Still being checked

Floor-by-floor layout

A V3.2 floor capture and room-level map have not cleared review.

Walkthrough route

No ordered entry-to-end-loot route is published yet.

Live hostile counts

The prefab configuration is verified, but actual spawns vary with game stage and quest state.

Clear time

A repeatable clear-time range has not been measured for V3.2.

Evidence trail

Public server depot

Depot 294422 · manifest 1633674551820196085

Manifest timestamp

Prefab XML SHA-256

2b4adb216e7bb1de736ca403ee702c581dbf141e6b21694ddbec371f9c86a4cb

Checked Sep 1, 2026 · static prefab facts only

Version history

V3.2.0 prefab snapshot verified

The current post-release prefab was checked and its core record promoted to verified. This does not claim that V3.2 specifically changed this POI.

Inspect the V3.2.0 record