Shamway Factory
Tier 5 · factory_01 · 7 Days to Die
What do you need here?
Where is Shamway Factory?
Navezgane · fixed world-file placement
X -2020 · Y 63 · Z -741X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.
Industrial zoning; City, town, rural, and wilderness township placement. Allowed townships: city, town, rural, wilderness.

Shamway Factory loot containers
89 matching block cells across 36 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.
Container coordinates
Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.
Food Pile Small
4 of 4 matching cells shown · local Y 2–9
cntFoodPileSmallSelect a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.
Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.
A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.
Full container inventory and coordinates (36 block types)
Hardened Chest Secure Tier 5 · 1 cell
cntHardenedChestSecureT5
Local X/Y/Z: (30, 30, 36)
Ammo Pile Small · 4 cells
cntAmmoPileSmall
Local X/Y/Z: (33, 7, 79) · (45, 9, 51) · (77, 20, 42) · (49, 26, 47)
Ammo Pile Large · 1 cell
cntAmmoPileLarge
Local X/Y/Z: (20, 27, 47)
Ammo Pile Medium · 1 cell
cntAmmoPileMedium
Local X/Y/Z: (19, 7, 9)
Weapons Bag Large · 2 cells
cntWeaponsBagLarge
Local X/Y/Z: (18, 2, 48) · (17, 27, 37)
Weapons Bag Small · 2 cells
cntWeaponsBagSmall
Local X/Y/Z: (27, 11, 36) · (13, 17, 33)
Medic Loot Pile ACorner · 5 cells
cntMedicLootPileACorner
Local X/Y/Z: (80, 2, 43) · (37, 7, 77) · (43, 9, 26) · (77, 20, 41) · (49, 27, 46)
Medic Loot Pile B · 1 cell
cntMedicLootPileB
Local X/Y/Z: (37, 34, 36)
Food Pile Small · 4 cells
cntFoodPileSmall
Local X/Y/Z: (57, 2, 43) · (78, 5, 46) · (34, 5, 68) · (28, 9, 36)
Water Cooler Full Side Centered · 3 cells
cntWaterCoolerFullSideCentered
Local X/Y/Z: (89, 2, 47) · (72, 14, 35) · (17, 26, 44)
Vending Machine 2 Loot Helper · 2 cells
cntVendingMachine2RandomLootHelper
Local X/Y/Z: (82, 2, 48) · (23, 2, 54)
Cooler Loot Helper · 1 cell
cntCoolerRandomLootHelper
Local X/Y/Z: (24, 7, 58)
Food Pile Large · 1 cell
cntFoodPileLarge
Local X/Y/Z: (20, 8, 13)
Food Pile Medium · 1 cell
cntFoodPileMedium
Local X/Y/Z: (82, 2, 94)
Food Pile Small Corner · 1 cell
cntFoodPileSmallCorner
Local X/Y/Z: (36, 5, 80)
Retro Fridge Loot Helper · 1 cell
cntRetroFridgeRandomLootHelper
Local X/Y/Z: (78, 2, 44)
Soda Fountain · 1 cell
cntSodaFountain
Local X/Y/Z: (29, 3, 70)
Vending Machine Snacks Loot Helper · 1 cell
cntVendingMachineSnacksRandomLootHelper
Local X/Y/Z: (23, 2, 55)
Water Cooler Full · 1 cell
cntWaterCoolerFull
Local X/Y/Z: (44, 8, 18)
Shipping Crate Shamway · 15 cells
cntShippingCrateShamway
Local X/Y/Z: (53, 3, 47) · (58, 4, 40) · (61, 5, 36) · (69, 5, 45) · (20, 7, 13) · (20, 9, 45) · (69, 9, 45) · (31, 9, 46) · (32, 10, 46) · (51, 11, 44) · (69, 11, 45) · (37, 26, 44) · (27, 27, 27) · (29, 30, 35) · (30, 31, 36)
Shipping Crate Hero · 5 cells
cntShippingCrateHero
Local X/Y/Z: (21, 3, 11) · (84, 9, 48) · (20, 11, 48) · (38, 14, 27) · (80, 27, 39)
Shipping Crate Lab Equipment · 2 cells
cntShippingCrateLabEquipment
Local X/Y/Z: (17, 9, 45) · (89, 14, 36)
Shipping Crate Working Stiffs · 2 cells
cntShippingCrateWorkingStiffs
Local X/Y/Z: (17, 2, 43) · (22, 2, 48)
Shipping Crate Construction Supplies · 1 cell
cntShippingCrateConstructionSupplies
Local X/Y/Z: (47, 8, 52)
Shipping Crate Shotgun Messiah · 1 cell
cntShippingCrateShotgunMessiah
Local X/Y/Z: (17, 26, 37)
Utility Store Crates Loot Helper · 3 cells
cntUtilityStoreCratesRandomLootHelper
Local X/Y/Z: (17, 11, 47) · (30, 30, 35) · (29, 30, 37)
Rolling Tool Box Random Loot Helper Red · 2 cells
cntRollingToolBoxRandomLootHelperRed
Local X/Y/Z: (69, 2, 55) · (38, 26, 27)
Tool Box Offset Random Loot Helper Red · 2 cells
cntToolBoxOffsetRandomLootHelperRed
Local X/Y/Z: (25, 8, 36) · (45, 17, 60)
Tool Box Random Loot Helper Red · 1 cell
cntToolBoxRandomLootHelperRed
Local X/Y/Z: (29, 8, 67)
Workbench Busted Loot Helper · 1 cell
cntWorkbenchBustedRandomLootHelper
Local X/Y/Z: (37, 26, 27)
Book Shelf Single Cap Bottom Loot Helper · 3 cells
cntBookShelfSingleCapBottomRandomLootHelper
Local X/Y/Z: (74, 2, 30) · (86, 2, 30) · (71, 2, 37)
Bookcase Poor Loot Helper · 3 cells
cntBookcasePoorRandomLootHelper
Local X/Y/Z: (19, 2, 48) · (19, 3, 48) · (30, 8, 23)
Book Pile 03 Air Loot Helper · 2 cells
cntBookPile03AirRandomLootHelper
Local X/Y/Z: (23, 3, 68) · (82, 8, 44)
Book Pile 02 Air Loot Helper · 1 cell
cntBookPile02AirRandomLootHelper
Local X/Y/Z: (41, 3, 72)
Bags Loot Helper · 8 cells
cntBagsRandomLootHelper
Local X/Y/Z: (82, 2, 92) · (53, 5, 36) · (32, 9, 53) · (61, 14, 39) · (26, 15, 46) · (61, 27, 51) · (46, 32, 54) · (20, 41, 13)
Duffle 01 · 3 cells
cntDuffle01
Local X/Y/Z: (18, 7, 9) · (46, 9, 51) · (52, 17, 60)
Quest targets & fetch containers
Quest tags: Clear, Fetch, Restore Power, Infested.
Local Y 17 · one indexed height
Local coordinates
1 of 1 XML marker shown · V3.2.0
- #1X 83 · Y 17 · Z 47
These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.
What is missing from this view?
The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.
The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.
Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.
All objective and challenge markers (16 types)
Feather quest marker · 1
(85, 28, 39)
Indexed quest-resource marker; it does not promise an item drop.
Fetch quest containers · 1
(83, 17, 47)
Indexed fetch-object offsets in the prefab; this is not a loot table.
Quest rally point · 1
(80, 1, 12)
Indexed rally point used by the prefab quest flow.
Restore-power objective · 1
(80, 20, 39)
Indexed restore-power objective offset in the prefab.
Stone quest marker · 1
(56, 1, 86)
Indexed quest-resource marker; it does not promise an item drop.
Wood quest marker · 1
(56, 1, 87)
Indexed quest-resource marker; it does not promise an item drop.
Wood-tree quest marker · 1
(87, 1, 54)
Indexed quest-resource marker; it does not promise an item drop.
Challenge marker: cars · 1
(91, 1, 73)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: electrical parts · 2
(32, 13, 45) · (32, 26, 45)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: gore · 1
(83, 20, 39)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: leather · 8
(89, 2, 44) · (89, 2, 45) · (89, 2, 46) · (84, 2, 48) · (85, 2, 48) · (86, 2, 48) · (87, 2, 48) · (88, 2, 48)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: mechanical parts · 4
(89, 14, 37) · (86, 8, 46) · (86, 14, 47) · (82, 20, 48)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: pallets · 1
(89, 20, 48)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: polymers · 5
(85, 14, 37) · (86, 8, 37) · (89, 8, 39) · (84, 8, 41) · (87, 14, 44)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: sinks · 9
(86, 14, 35) · (87, 14, 35) · (87, 15, 35) · (83, 9, 36) · (89, 15, 40) · (84, 9, 42) · (82, 15, 46) · (84, 15, 46) · (89, 15, 46)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: steel · 1
(82, 2, 48)
Indexed challenge target marker; it is not a guaranteed loot source.
Difficulty, size & sleepers
Tier 5; 100 × 55 × 100 blocks. The prefab defines 68 sleeper volumes, including 10 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.
Configured hostile groups
- Configured sleeper volumes: 68 volumes · Prefab-wide configuration
What this record does not verify
Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Sources & verification
GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.
Snapshot hashes (SHA-256)
- blocksSha256
- 9c0c2e5a42079417211a1431cd44f2c2f87b5dc9a173b77ae70cc02a32b50e3f
- ttsSha256
- a5c59a37dc26014b9d9bb7ea8041a7858565a4c683cedcfde7ed84815d0782ac
- xmlSha256
- 6e56841ace61c5bf1cdfed034731e4801b90114fae7cd0d5af7979564198b634
Version & correction history
— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.
— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.
— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.
— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.
— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.
V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.
View the version record →