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Super Shamway

Tier 4 · store_grocery_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Super Shamway?

Navezgane · fixed world-file placement

X -2161 · Y 84 · Z 1047

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Commercial zoning; City, town, and rural township placement. Allowed townships: city, town, rural.

Super Shamway loot containers

45 matching block cells across 25 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Gun Safe White

1 of 1 matching cell shown · local Y 13–13

cntGunSafeWhite

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (25 block types)
Gun Safe White · 1 cell

cntGunSafeWhite

Local X/Y/Z: (80, 13, 53)

Hardened Chest Secure · 1 cell

cntHardenedChestSecure

Local X/Y/Z: (40, 8, 90)

Ammo Pile Medium · 1 cell

cntAmmoPileMedium

Local X/Y/Z: (40, 9, 89)

Weapons Bag Small · 2 cells

cntWeaponsBagSmall

Local X/Y/Z: (83, 10, 73) · (27, 15, 79)

Store Shelf Single Bottom Pharma Loot Helper · 6 cells

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (32, 9, 86) · (33, 9, 86) · (37, 9, 86) · (31, 10, 86) · (34, 10, 86) · (35, 10, 86)

Store Shelf Double Bottom Pharma Goods 01 · 4 cells

cntStoreShelfDoubleBottomPharmaGoods01

Local X/Y/Z: (31, 8, 71) · (31, 8, 72) · (28, 8, 74) · (34, 8, 74)

Store Shelf Single Bottom Pharma Goods 01 · 3 cells

cntStoreShelfSingleBottomPharmaGoods01

Local X/Y/Z: (34, 9, 70) · (25, 9, 74) · (25, 10, 71)

Store Shelf Single Bottom Pharma Goods 02 · 2 cells

cntStoreShelfSingleBottomPharmaGoods02

Local X/Y/Z: (38, 8, 72) · (25, 9, 72)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (25, 9, 78)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (82, 9, 77)

Food Pile Small · 3 cells

cntFoodPileSmall

Local X/Y/Z: (69, 8, 45) · (81, 8, 74) · (42, 8, 80)

Food Pile Medium · 2 cells

cntFoodPileMedium

Local X/Y/Z: (28, 11, 50) · (55, 12, 74)

Fridge Stainless Steel Loot Helper · 2 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (52, 8, 47) · (22, 8, 51)

Soda Fountain · 2 cells

cntSodaFountain

Local X/Y/Z: (30, 9, 50) · (25, 9, 56)

Vending Machine 2 Loot Helper · 2 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (40, 8, 47) · (60, 8, 47)

All Vending Machines Loot Helper · 1 cell

cntAllVendingMachinesRandomLootHelper

Local X/Y/Z: (74, 8, 83)

Food Pile Large · 1 cell

cntFoodPileLarge

Local X/Y/Z: (40, 9, 91)

Vending Machine Snacks Loot Helper · 1 cell

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (60, 8, 46)

Water Cooler Full Side Centered · 1 cell

cntWaterCoolerFullSideCentered

Local X/Y/Z: (73, 13, 49)

Shipping Crate Shamway · 3 cells

cntShippingCrateShamway

Local X/Y/Z: (41, 8, 89) · (40, 8, 91) · (60, 11, 92)

Shipping Crate Construction Supplies · 1 cell

cntShippingCrateConstructionSupplies

Local X/Y/Z: (91, 8, 88)

Shipping Crate Lab Equipment · 1 cell

cntShippingCrateLabEquipment

Local X/Y/Z: (26, 9, 78)

Tool Box Random Loot Helper Red · 1 cell

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (42, 16, 43)

Bags Loot Helper · 1 cell

cntBagsRandomLootHelper

Local X/Y/Z: (55, 17, 47)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (68, 14, 46)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Infested.

Local Y 17 · one indexed height

Local coordinates

2 of 2 XML markers shown · V3.2.0

  1. #1X 29 · Y 17 · Z 82
  2. #2X 32 · Y 17 · Z 85

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Feather quest marker: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 29, Y 17, Z 821#2: X 32, Y 17, Z 852
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (12 types)

Feather quest marker · 2

(29, 17, 82) · (32, 17, 85)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(70, 8, 78)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(89, 7, 71)

Indexed rally point used by the prefab quest flow.

Wood quest marker · 1

(83, 8, 46)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(85, 8, 45)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: electrical parts · 1

(96, 8, 66)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 1

(76, 18, 71)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 2

(90, 7, 82) · (86, 8, 91)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 2

(83, 7, 84) · (87, 8, 86)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 7

(82, 14, 84) · (92, 8, 84) · (91, 8, 85) · (92, 8, 85) · (92, 9, 85) · (87, 9, 86) · (87, 8, 90)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 7

(71, 8, 84) · (70, 15, 85) · (70, 8, 86) · (72, 8, 86) · (68, 8, 87) · (70, 8, 87) · (74, 8, 87)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(74, 8, 83)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 4; 100 × 28 × 100 blocks. The prefab defines 28 sleeper volumes, including 5 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 28 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Super Shamway V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
f0f3ec85043f7843b8a445667f3b586cd953b23af1d641b01a8ea348f613511e
ttsSha256
46ae0e6bbcb57b9984c75d4562a19b09ce81b4ece9f6a4926e92c7d06ab13937
xmlSha256
2820d20c2271f93e9cbe54c1f87080b64a1184ad4df23e71a2f824802326d084

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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