Working Stiff Superstore
Tier 3 · store_hardware_02 · 7 Days to Die
What do you need here?
Where is Working Stiff Superstore?
Navezgane · fixed world-file placement
X 1954 · Y 61 · Z -1758X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.
Commercial zoning; City, town, and rural township placement. Allowed townships: city, town, rural.

Working Stiff Superstore loot containers
25 matching block cells across 13 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.
Container coordinates
Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.
Shipping Crate Working Stiffs
8 of 8 matching cells shown · local Y 2–11
cntShippingCrateWorkingStiffsSelect a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.
Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.
A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.
Full container inventory and coordinates (13 block types)
Footlocker Army Green Loot Helper · 2 cells
cntFootlockerArmyGreenRandomLootHelper
Local X/Y/Z: (33, 10, 16) · (39, 10, 16)
Ammo Pile Medium · 2 cells
cntAmmoPileMedium
Local X/Y/Z: (39, 8, 14) · (37, 11, 18)
Weapons Bag Small · 2 cells
cntWeaponsBagSmall
Local X/Y/Z: (35, 6, 41) · (18, 7, 15)
Medic Loot Pile B · 1 cell
cntMedicLootPileB
Local X/Y/Z: (37, 11, 19)
Pill Case Loot Helper · 1 cell
cntPillCaseRandomLootHelper
Local X/Y/Z: (24, 3, 48)
All Vending Machines Loot Helper · 1 cell
cntAllVendingMachinesRandomLootHelper
Local X/Y/Z: (17, 2, 43)
Cooler Loot Helper · 1 cell
cntCoolerRandomLootHelper
Local X/Y/Z: (35, 10, 22)
Fridge Stainless Steel Loot Helper · 1 cell
cntFridgeStainlessSteelRandomLootHelper
Local X/Y/Z: (33, 2, 42)
Shipping Crate Working Stiffs · 8 cells
cntShippingCrateWorkingStiffs
Local X/Y/Z: (19, 2, 12) · (31, 3, 44) · (37, 3, 45) · (26, 3, 47) · (34, 5, 44) · (34, 10, 14) · (37, 10, 19) · (34, 11, 18)
Rolling Tool Box Random Loot Helper Red · 2 cells
cntRollingToolBoxRandomLootHelperRed
Local X/Y/Z: (17, 3, 29) · (17, 3, 31)
Tool Box Random Loot Helper Red · 2 cells
cntToolBoxRandomLootHelperRed
Local X/Y/Z: (17, 3, 30) · (36, 10, 34)
Bookcase Poor Loot Helper · 1 cell
cntBookcasePoorRandomLootHelper
Local X/Y/Z: (38, 10, 14)
Bags Loot Helper · 1 cell
cntBagsRandomLootHelper
Local X/Y/Z: (24, 6, 43)
Quest targets & fetch containers
Quest tags: Clear, Fetch, Restore Power, Infested.
Local Y 3 · one indexed height
Local coordinates
1 of 1 XML marker shown · V3.2.0
- #1X 32 · Y 3 · Z 42
These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.
What is missing from this view?
The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.
The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.
Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.
All objective and challenge markers (11 types)
Fetch quest containers · 1
(32, 3, 42)
Indexed fetch-object offsets in the prefab; this is not a loot table.
Quest rally point · 1
(29, 2, 4)
Indexed rally point used by the prefab quest flow.
Restore-power objective · 1
(27, 2, 42)
Indexed restore-power objective offset in the prefab.
Wood quest marker · 11
(58, 2, 30) · (58, 2, 31) · (58, 2, 32) · (58, 2, 33) · (58, 2, 34) · (58, 2, 35) · (58, 2, 36) · (58, 2, 37) · (46, 2, 39) · (47, 2, 39) · (48, 2, 39)
Indexed quest-resource marker; it does not promise an item drop.
Wood-tree quest marker · 1
(56, 2, 57)
Indexed quest-resource marker; it does not promise an item drop.
Challenge marker: gore · 1
(40, 10, 42)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: mechanical parts · 2
(36, 10, 34) · (38, 2, 45)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: pallets · 1
(40, 2, 50)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: polymers · 1
(46, 2, 57)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: sinks · 4
(32, 9, 47) · (35, 9, 47) · (32, 9, 50) · (35, 9, 50)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: steel · 1
(17, 2, 43)
Indexed challenge target marker; it is not a guaranteed loot source.
Difficulty, size & sleepers
Tier 3; 60 × 21 × 60 blocks. The prefab defines 17 sleeper volumes, including 3 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.
Configured hostile groups
- Configured sleeper volumes: 17 volumes · Prefab-wide configuration
What this record does not verify
Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Sources & verification
GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.
Snapshot hashes (SHA-256)
- blocksSha256
- 30ec900340c0ca2fd73294b5b6bbd5a6472b61c5b011e1dd77ab3bec0357eda7
- ttsSha256
- 75b1e23e31d1eda15fc23120dd4184ace0d42bec22843b1a8b99f1811a9a58c3
- xmlSha256
- 5b880345e55b8f138e92fddf6ba72112ea0fc06c87fcfb90a178a672946badfc
Version & correction history
— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.
— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.
— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.
— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.
— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.
V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.
View the version record →