Dishong Tower
Tier 5 · skyscraper_01 · 7 Days to Die
What do you need here?
Where is Dishong Tower?
Navezgane · fixed world-file placement
X -1732 · Y 61 · Z -1917X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.
Downtown zoning; city, town, or wilderness township. Allowed townships: city, town, wilderness.

Dishong Tower loot containers
192 matching block cells across 50 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.
Container coordinates
Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.
Painting Picture Safe Loot Helper
4 of 4 matching cells shown · local Y 58–70
cntPaintingPictureSafeRandomLootHelperSelect a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.
Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.
A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.
Full container inventory and coordinates (50 block types)
Painting Picture Safe Loot Helper · 4 cells
cntPaintingPictureSafeRandomLootHelper
Local X/Y/Z: (28, 58, 16) · (46, 58, 16) · (17, 58, 28) · (15, 70, 31)
Munitions Box Army · 3 cells
cntMunitionsBoxArmy
Local X/Y/Z: (30, 14, 8) · (17, 38, 47) · (21, 74, 37)
Hardened Chest Secure Tier 5 · 1 cell
cntHardenedChestSecureT5
Local X/Y/Z: (43, 74, 13)
Munitions Box Red · 1 cell
cntMunitionsBoxRed
Local X/Y/Z: (26, 59, 12)
Picture Safe Loot Helper · 1 cell
cntPictureSafeRandomLootHelper
Local X/Y/Z: (44, 4, 14)
Ammo Pile Medium · 6 cells
cntAmmoPileMedium
Local X/Y/Z: (30, 38, 30) · (37, 57, 19) · (31, 57, 33) · (12, 63, 28) · (41, 69, 16) · (42, 75, 14)
Ammo Pile Small · 6 cells
cntAmmoPileSmall
Local X/Y/Z: (46, 3, 14) · (46, 9, 14) · (31, 21, 27) · (31, 51, 46) · (27, 74, 11) · (41, 75, 14)
Ammo Pile Large · 3 cells
cntAmmoPileLarge
Local X/Y/Z: (36, 27, 47) · (18, 74, 36) · (42, 75, 13)
Weapons Bag Small · 2 cells
cntWeaponsBagSmall
Local X/Y/Z: (13, 69, 29) · (47, 75, 19)
Weapons Bag Large · 1 cell
cntWeaponsBagLarge
Local X/Y/Z: (47, 75, 20)
Medic Loot Pile B · 3 cells
cntMedicLootPileB
Local X/Y/Z: (38, 27, 48) · (35, 74, 19) · (36, 82, 20)
Store Shelf Single Bottom Pharma Loot Helper · 3 cells
cntStoreShelfSingleBottomPharmaRandomLootHelper
Local X/Y/Z: (16, 8, 17) · (13, 8, 18) · (13, 9, 17)
Medic Loot Pile ACorner · 2 cells
cntMedicLootPileACorner
Local X/Y/Z: (31, 3, 45) · (34, 57, 12)
Medic Loot Pile A · 1 cell
cntMedicLootPileA
Local X/Y/Z: (37, 76, 18)
Pill Case Loot Helper · 1 cell
cntPillCaseRandomLootHelper
Local X/Y/Z: (21, 45, 38)
Store Shelf Double Bottom Pharma Loot Helper · 1 cell
cntStoreShelfDoubleBottomPharmaRandomLootHelper
Local X/Y/Z: (15, 9, 19)
Fridge Stainless Steel Loot Helper · 10 cells
cntFridgeStainlessSteelRandomLootHelper
Local X/Y/Z: (19, 2, 13) · (38, 14, 40) · (29, 14, 47) · (26, 20, 23) · (38, 50, 16) · (19, 56, 38) · (30, 62, 21) · (28, 74, 29) · (13, 74, 40) · (34, 74, 45)
Water Cooler Full · 7 cells
cntWaterCoolerFull
Local X/Y/Z: (16, 8, 40) · (44, 8, 43) · (40, 14, 13) · (17, 14, 47) · (38, 20, 43) · (17, 56, 39) · (28, 68, 38)
Vending Machine 2 Loot Helper · 6 cells
cntVendingMachine2RandomLootHelper
Local X/Y/Z: (41, 2, 25) · (23, 14, 40) · (26, 20, 22) · (22, 20, 35) · (32, 32, 38) · (22, 62, 37)
Food Pile Large · 3 cells
cntFoodPileLarge
Local X/Y/Z: (23, 15, 45) · (42, 39, 20) · (35, 75, 15)
Freezer Beverages Standalone Loot Helper · 3 cells
cntFreezerBeveragesStandaloneRandomLootHelper
Local X/Y/Z: (30, 8, 12) · (35, 14, 40) · (27, 50, 39)
Cooler Loot Helper · 2 cells
cntCoolerRandomLootHelper
Local X/Y/Z: (31, 2, 44) · (26, 56, 21)
Food Pile Medium · 2 cells
cntFoodPileMedium
Local X/Y/Z: (37, 27, 48) · (36, 75, 16)
Food Pile Small · 2 cells
cntFoodPileSmall
Local X/Y/Z: (36, 39, 12) · (35, 75, 14)
Food Pile Small Corner Helper · 2 cells
cntFoodPileSmallCornerRandomHelper
Local X/Y/Z: (20, 71, 47) · (26, 75, 48)
Mini Beverage Cooler Loot Helper · 2 cells
cntMiniBeverageCoolerRandomLootHelper
Local X/Y/Z: (13, 8, 43) · (34, 74, 44)
Soda Fountain · 2 cells
cntSodaFountain
Local X/Y/Z: (18, 3, 13) · (33, 9, 12)
Water Cooler Full Side Centered · 2 cells
cntWaterCoolerFullSideCentered
Local X/Y/Z: (47, 33, 21) · (47, 44, 28)
Shipping Crate Construction Supplies · 6 cells
cntShippingCrateConstructionSupplies
Local X/Y/Z: (14, 44, 18) · (34, 44, 20) · (37, 44, 25) · (29, 44, 27) · (36, 44, 29) · (46, 44, 30)
Shipping Crate Shamway · 4 cells
cntShippingCrateShamway
Local X/Y/Z: (22, 15, 45) · (23, 17, 45) · (44, 41, 17) · (41, 41, 20)
Shipping Crate Working Stiffs · 1 cell
cntShippingCrateWorkingStiffs
Local X/Y/Z: (17, 35, 26)
Tool Box Random Loot Helper Red · 3 cells
cntToolBoxRandomLootHelperRed
Local X/Y/Z: (17, 33, 28) · (28, 44, 30) · (26, 74, 12)
Rolling Tool Box Random Loot Helper Red · 1 cell
cntRollingToolBoxRandomLootHelperRed
Local X/Y/Z: (32, 80, 41)
Tool Box Offset Random Loot Helper Red · 1 cell
cntToolBoxOffsetRandomLootHelperRed
Local X/Y/Z: (23, 45, 19)
Bookcase Poor Loot Helper · 39 cells
cntBookcasePoorRandomLootHelper
Local X/Y/Z: (14, 8, 47) · (15, 8, 47) · (16, 8, 47) · (29, 50, 20) · (30, 50, 20) · (31, 50, 20) · (38, 50, 35) · (39, 50, 35) · (40, 50, 35) · (41, 50, 35) · (29, 51, 20) · (30, 51, 20) · (31, 51, 20) · (38, 51, 35) · (39, 51, 35) · (40, 51, 35) · (41, 51, 35) · (14, 56, 29) · (15, 56, 29) · (16, 56, 29) · (14, 56, 31) · (15, 56, 31) · (16, 56, 31) · (26, 56, 40) · (27, 56, 40) · (29, 56, 40) · (36, 56, 43) · (36, 56, 44) · (14, 57, 29) · (15, 57, 29) · (16, 57, 29) · (14, 57, 31) · (15, 57, 31) · (16, 57, 31) · (26, 57, 40) · (28, 57, 40) · (29, 57, 40) · (36, 57, 43) · (36, 57, 44)
Book Pile 03 Air Loot Helper · 11 cells
cntBookPile03AirRandomLootHelper
Local X/Y/Z: (48, 21, 15) · (12, 21, 16) · (34, 21, 22) · (28, 21, 48) · (34, 62, 12) · (15, 62, 32) · (27, 68, 46) · (16, 70, 39) · (35, 74, 29) · (44, 75, 12) · (27, 75, 43)
Book Shelf Single Cap Bottom Loot Helper · 10 cells
cntBookShelfSingleCapBottomRandomLootHelper
Local X/Y/Z: (16, 2, 42) · (20, 2, 43) · (19, 2, 44) · (28, 8, 15) · (29, 8, 15) · (30, 8, 15) · (31, 8, 15) · (32, 8, 15) · (41, 62, 25) · (47, 68, 17)
Book Shelf Single Cap Top Loot Helper · 5 cells
cntBookShelfSingleCapTopRandomLootHelper
Local X/Y/Z: (17, 3, 40) · (19, 3, 42) · (16, 3, 44) · (41, 63, 25) · (47, 69, 17)
Book Shelf Single Bottom Loot Helper · 4 cells
cntBookShelfSingleBottomRandomLootHelper
Local X/Y/Z: (16, 2, 47) · (18, 2, 47) · (17, 14, 13) · (15, 38, 47)
Bookcase Good Loot Helper · 4 cells
cntBookcaseGoodRandomLootHelper
Local X/Y/Z: (31, 2, 45) · (47, 56, 16) · (28, 56, 40) · (27, 57, 40)
Book Pile 01 · 3 cells
cntBookPile01
Local X/Y/Z: (32, 3, 47) · (47, 9, 47) · (45, 75, 15)
Book Pile 02 · 2 cells
cntBookPile02
Local X/Y/Z: (42, 62, 19) · (48, 75, 16)
Book Shelf Double Bottom Loot Helper · 2 cells
cntBookShelfDoubleBottomRandomLootHelper
Local X/Y/Z: (18, 2, 42) · (17, 2, 44)
Book Shelf Double Top Loot Helper · 2 cells
cntBookShelfDoubleTopRandomLootHelper
Local X/Y/Z: (17, 3, 42) · (18, 3, 44)
Book Shelf Single Top Loot Helper · 1 cell
cntBookShelfSingleTopRandomLootHelper
Local X/Y/Z: (17, 15, 13)
Bags Loot Helper · 5 cells
cntBagsRandomLootHelper
Local X/Y/Z: (38, 2, 30) · (28, 7, 33) · (36, 14, 31) · (45, 26, 17) · (10, 73, 46)
Clothes Shelf Stack Loot Helper · 3 cells
cntClothesShelfStackRandomLootHelper
Local X/Y/Z: (43, 2, 40) · (47, 2, 47) · (40, 3, 43)
Clothes Rack Rectangle Loot Helper · 1 cell
cntClothesRackRectangleRandomLootHelper
Local X/Y/Z: (46, 2, 44)
Clothes Rack Round Loot Helper · 1 cell
cntClothesRackRoundRandomLootHelper
Local X/Y/Z: (43, 2, 43)
Duffle 01 · 1 cell
cntDuffle01
Local X/Y/Z: (17, 100, 44)
Quest targets & fetch containers
Quest tags: Clear, Fetch.
Local Y 47 · one indexed height
Local coordinates
1 of 1 XML marker shown · V3.2.0
- #1X 30 · Y 47 · Z 35
These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.
What is missing from this view?
The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.
The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.
Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.
All objective and challenge markers (3 types)
Fetch quest containers · 1
(30, 47, 35)
Indexed fetch-object offset in the V3.2 prefab; this is not a loot table.
Quest rally point · 1
(30, 2, 8)
Indexed rally point used by the prefab quest flow.
Wood-tree quest marker · 1
(55, 1, 55)
Indexed quest-resource marker; it does not promise an item drop.
Difficulty, size & sleepers
Tier 5; 60 × 108 × 60 blocks. The prefab defines 91 sleeper volumes, including 1 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.
Configured hostile groups
- Generic zombie groups: 33 volumes · Prefab-wide configuration
- Businessman groups: 21 volumes · Prefab-wide configuration
- Utility-worker groups: 16 volumes · Prefab-wide configuration
- High-threat groups: 8 volumes · Prefab-wide configuration
- Other configured groups: 13 volumes · Prefab-wide configuration
What this record does not verify
Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Sources & verification
GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.
Snapshot hashes (SHA-256)
- blocksSha256
- bb5b2ac636b77486bd3fd0b8060e4ec2d82881caa605bc2a0da7f62f21546bda
- ttsSha256
- fb28495342cc8b30a8634cee028029b1f2f05d912ecbc76ce95d23c803ad742d
- xmlSha256
- 11dc5f2c8f6d0464b59abb6643213d8cf21c0d7dce2ef88d823ded8ee62d24d9
Version & correction history
— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.
— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.
— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.
— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.
— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.
V3.2.0 baseline: core prefab facts checked 2026-09-01. No earlier-version comparison is claimed.
View the version record →