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Higashi Pharmaceutical

Tier 5 · skyscraper_03 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Higashi Pharmaceutical?

Navezgane · fixed world-file placement

X -1813 · Y 62 · Z -1833

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Downtown-tagged prefab.

Higashi Pharmaceutical loot containers

103 matching block cells across 35 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Weapons Bag Small

3 of 3 matching cells shown · local Y 24–46

cntWeaponsBagSmall

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (35 block types)
Munitions Box Army · 2 cells

cntMunitionsBoxArmy

Local X/Y/Z: (13, 4, 28) · (35, 28, 37)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (40, 46, 28)

Painting Picture Safe Loot Helper · 1 cell

cntPaintingPictureSafeRandomLootHelper

Local X/Y/Z: (16, 18, 20)

Picture Safe Loot Helper · 1 cell

cntPictureSafeRandomLootHelper

Local X/Y/Z: (16, 24, 40)

Ammo Pile Small · 4 cells

cntAmmoPileSmall

Local X/Y/Z: (42, 29, 41) · (45, 36, 43) · (13, 46, 28) · (30, 57, 29)

Ammo Pile Medium · 3 cells

cntAmmoPileMedium

Local X/Y/Z: (43, 23, 18) · (25, 23, 33) · (27, 35, 46)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (39, 47, 28)

Weapons Bag Small · 3 cells

cntWeaponsBagSmall

Local X/Y/Z: (40, 24, 17) · (45, 28, 43) · (47, 46, 25)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (40, 48, 27)

Store Shelf Single Bottom Pharma Loot Helper · 10 cells

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (20, 23, 12) · (21, 23, 12) · (30, 23, 41) · (32, 23, 41) · (28, 35, 34) · (28, 36, 34) · (23, 40, 27) · (23, 40, 32) · (23, 41, 27) · (23, 41, 32)

Mortician Drawer Loot Helper · 5 cells

cntMorticianDrawerLootHelper

Local X/Y/Z: (42, 40, 40) · (42, 40, 43) · (42, 42, 40) · (42, 42, 42) · (42, 42, 43)

Pill Case Loot Helper · 5 cells

cntPillCaseRandomLootHelper

Local X/Y/Z: (16, 29, 22) · (32, 36, 28) · (31, 41, 15) · (25, 41, 39) · (34, 41, 39)

Medic Loot Pile B · 4 cells

cntMedicLootPileB

Local X/Y/Z: (26, 23, 41) · (18, 23, 43) · (29, 41, 18) · (39, 47, 27)

Medic Loot Pile A · 3 cells

cntMedicLootPileA

Local X/Y/Z: (43, 4, 33) · (30, 41, 17) · (11, 46, 35)

Medic Loot Pile ACorner · 1 cell

cntMedicLootPileACorner

Local X/Y/Z: (16, 22, 41)

Water Cooler Full · 5 cells

cntWaterCoolerFull

Local X/Y/Z: (13, 4, 39) · (23, 16, 12) · (33, 16, 12) · (45, 16, 38) · (20, 30, 47)

Vending Machine 2 Loot Helper · 4 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (13, 10, 41) · (42, 16, 25) · (16, 28, 16) · (14, 40, 25)

Cooler Loot Helper · 3 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (41, 22, 16) · (20, 28, 47) · (38, 40, 12)

Fridge Stainless Steel Loot Helper · 3 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (15, 11, 25) · (41, 16, 27) · (21, 46, 25)

Food Pile Small Helper · 1 cell

cntFoodPileSmallRandomHelper

Local X/Y/Z: (25, 47, 25)

Freezer Beverages Standalone Loot Helper · 1 cell

cntFreezerBeveragesStandaloneRandomLootHelper

Local X/Y/Z: (23, 50, 36)

Shipping Crate Lab Equipment · 2 cells

cntShippingCrateLabEquipment

Local X/Y/Z: (40, 23, 33) · (38, 40, 18)

Tool Box Random Loot Helper Red · 2 cells

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (24, 34, 29) · (41, 46, 38)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (35, 28, 27)

Tool Box Offset Random Loot Helper Red · 1 cell

cntToolBoxOffsetRandomLootHelperRed

Local X/Y/Z: (26, 30, 23)

Book Shelf Single Bottom Loot Helper · 9 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (13, 4, 35) · (14, 4, 35) · (45, 4, 38) · (42, 10, 16) · (16, 16, 16) · (45, 16, 40) · (17, 22, 16) · (43, 22, 16) · (35, 46, 36)

Book Shelf Single Top Loot Helper · 7 cells

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (13, 5, 35) · (14, 5, 35) · (45, 5, 38) · (42, 11, 16) · (16, 17, 16) · (45, 17, 40) · (35, 47, 36)

Book Pile 01 · 2 cells

cntBookPile01

Local X/Y/Z: (13, 22, 43) · (37, 29, 12)

Book Pile Random Loot Helper 2 · 1 cell

cntBookPileRandomLootHelper2

Local X/Y/Z: (20, 28, 46)

Bookcase Good Loot Helper · 1 cell

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (26, 30, 46)

Bags Loot Helper · 9 cells

cntBagsRandomLootHelper

Local X/Y/Z: (44, 11, 37) · (13, 25, 16) · (22, 28, 36) · (13, 28, 40) · (35, 29, 46) · (38, 31, 12) · (33, 34, 30) · (41, 43, 43) · (29, 87, 43)

Luggage Medium Loot Helper · 3 cells

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (16, 22, 40) · (20, 40, 14) · (16, 47, 25)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (13, 30, 32)

Luggage Pile A Loot Helper · 1 cell

cntLuggagePileARandomLootHelper

Local X/Y/Z: (27, 57, 34)

Luggage Pile B Loot Helper · 1 cell

cntLuggagePileBRandomLootHelper

Local X/Y/Z: (29, 57, 29)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Infested.

Local coordinates

2 of 2 XML markers shown · V3.2.0

  1. #1X 43 · Y 51 · Z 26
  2. #2X 41 · Y 46 · Z 27

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 59X 0, Z 0+X 59#1: X 43, Y 51, Z 261#2: X 41, Y 46, Z 272
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (5 types)

Fetch quest containers · 2

(43, 51, 26) · (41, 46, 27)

Indexed fetch-object offsets in the V3.2 prefab; these are not loot-table entries.

Quest rally point · 1

(29, 4, 7)

Indexed rally point used by the prefab quest flow.

Feather quest marker · 1

(47, 46, 35)

Indexed quest-resource marker; it does not promise an item drop.

Wood quest marker · 6

(47, 51, 30) · (47, 51, 31) · (47, 51, 32) · (47, 51, 33) · (46, 51, 34) · (47, 51, 34)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(53, 2, 53)

Indexed quest-resource marker; it does not promise an item drop.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 60 × 92 × 60 blocks. The prefab defines 50 sleeper volumes, including 3 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Generic zombie groups: 8 volumes · Prefab-wide configuration
  • Business and nightclub groups: 13 volumes · Prefab-wide configuration
  • Utility-worker groups: 9 volumes · Prefab-wide configuration
  • Hospital and lab groups: 7 volumes · Prefab-wide configuration
  • High-threat groups: 11 volumes · Prefab-wide configuration
  • Other configured groups: 2 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Higashi Pharmaceutical V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
f1651960896c2f7fbd2322d93d6fe9d98587181f6956d54c624a3075ed3109f7
ttsSha256
1591250cfb3b881bba8908590352e0eca36830f65dc8d0e775381d9796def679
xmlSha256
7be15ece3ceeaf669de4f1037de0d48f01285a611860eba970e6fb62814e42ad

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-01. No earlier-version comparison is claimed.

View the version record →

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