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Hybrid Mining

Tier 5 · mine_01 · 7 Days to Die

Verified for V3.2.0· source-file facts only

Hybrid Mining is a Tier 5 mine in Navezgane's burnt forest at X 1371, Z -477 (about 1.2 km north of Trader Bob), worth running in the late game for the Tier 5 hardened chest about 11 blocks underground near the middle of the site.

Game stage: Late game. Tier 5 is the highest POI difficulty, and traders only offer Tier 5 quests after you have worked up through the lower tiers; Infested runs of Tier 5 buildings come later still, as Tier 6 quests.

What do you need here?

Where is Hybrid Mining?

Navezgane · fixed world-file placement

X 1371 · Y 63 · Z -477

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

A wilderness mine: in random worlds it spawns out in the open country, away from towns.

Hybrid Mining is a large surface-and-underground mining site. In Navezgane it sits in the burnt forest, about 1.5 km east of the map centre and about 1.2 km north of Trader Bob, the closest trader. Nearest other Tier 5 POIs: Navezgane General Hospital (~1.1 km north), Grover High (~1.1 km south).

Where is the loot room in Hybrid Mining?

The loot room is underground, about 11 blocks below ground level, close to the middle of the 100 × 100 site. Standing at the quest start marker (on a corner of the site) and facing in, it is about 68 blocks ahead and 15 to the left.

  • The only Tier 5 hardened chest is at local (41, 7, 62).
  • A large ammo pile, a large weapons bag, a medical pile and two tool crates sit within two blocks of it — the usual end-of-POI loot cluster.
  • The Fetch crate (about 14 blocks below ground level) and the Restore Power marker (about 16 blocks below ground level) are underground too, so most quest work happens below the surface.
  • One more military chest is at local (72, 19, 79), just above ground level near the far side.

Derived from the V3.2 prefab files: container and marker offsets compared with the building footprint and the quest start marker. It is a position, not a tested route — the data does not show walls, doors or stairs, so close on the map is not always a short walk. See every container coordinate ↓

Hybrid Mining quest types

Clear
Kill the sleepers across the building. The prefab defines 48 sleeper volumes (spawn zones, not a zombie count) — the 18th-highest count among the 24 Tier 5 records on GameVerity.
Fetch
From the quest start marker, the supply crate marker is 77 blocks ahead and 36 to the right, about 14 blocks below ground level (local (84, 4, 33)).
Restore Power
From the quest start marker, the power objective marker is 105 blocks ahead and 9 to the left, about 16 blocks below ground level (local (71, 2, 85)).
Infested
The harder version of Clear, offered as a Tier 6 quest: the V3.2 quest file sets 1.5× the normal spawns and a bigger reward. Same building, same loot room.

What to bring

  • Your strongest weapon with spare ammo — Tier 5 is the highest POI difficulty in the game.
  • Armour plus healing (first aid, bandages, splints) and food and water for a long clear.
  • Lockpicks: the V3.2 block file marks the Tier 5 hardened chest as a locked safe (10,000 hit points if you try to break it instead).
  • A light source (helmet light or torches): the end chest and both quest markers are 11–16 blocks underground.
  • Free inventory space, or a plan to make a second trip for the haul.

General Tier 5 preparation, not a tested loadout for this building.

Hybrid Mining loot containers

66 matching block cells across 39 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Medic Loot Pile ACorner

1 of 1 matching cell shown · local Y 5–5

cntMedicLootPileACorner

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (39 block types)
Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (41, 7, 62)

Wooden Chest Military Loot Helper · 1 cell

cntWoodenChestMilitaryRandomLootHelper

Local X/Y/Z: (72, 19, 79)

Ammo Pile Medium · 2 cells

cntAmmoPileMedium

Local X/Y/Z: (91, 5, 23) · (89, 23, 88)

Ammo Pile Small · 2 cells

cntAmmoPileSmall

Local X/Y/Z: (62, 4, 70) · (41, 12, 61)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (41, 8, 62)

Weapons Bag Large · 2 cells

cntWeaponsBagLarge

Local X/Y/Z: (43, 7, 61) · (65, 8, 52)

Weapons Bag Small · 2 cells

cntWeaponsBagSmall

Local X/Y/Z: (73, 1, 44) · (90, 25, 65)

Medic Loot Pile ACorner · 1 cell

cntMedicLootPileACorner

Local X/Y/Z: (62, 5, 66)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (43, 8, 62)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (81, 8, 59)

Cooler Loot Helper · 2 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (29, 4, 37) · (62, 4, 46)

Food Pile Small Corner Helper · 2 cells

cntFoodPileSmallCornerRandomHelper

Local X/Y/Z: (29, 4, 35) · (64, 6, 47)

Water Cooler Full Side Centered · 2 cells

cntWaterCoolerFullSideCentered

Local X/Y/Z: (91, 4, 27) · (81, 7, 60)

Food Pile Small · 1 cell

cntFoodPileSmall

Local X/Y/Z: (71, 19, 79)

Food Pile Small Corner · 1 cell

cntFoodPileSmallCorner

Local X/Y/Z: (89, 25, 89)

Freezer Beverages Standalone Loot Helper · 1 cell

cntFreezerBeveragesStandaloneRandomLootHelper

Local X/Y/Z: (17, 18, 13)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (89, 23, 86)

Vending Machine 2 Loot Helper · 1 cell

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (63, 4, 51)

Vending Machine Snacks Loot Helper · 1 cell

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (89, 23, 85)

Shipping Crate Construction Supplies · 7 cells

cntShippingCrateConstructionSupplies

Local X/Y/Z: (76, 2, 27) · (80, 2, 51) · (71, 6, 43) · (66, 7, 46) · (68, 7, 78) · (67, 13, 22) · (71, 18, 79)

Shipping Crate Hero · 2 cells

cntShippingCrateHero

Local X/Y/Z: (98, 4, 22) · (60, 13, 60)

Shipping Crate Mo Power Electronics · 1 cell

cntShippingCrateMoPowerElectronics

Local X/Y/Z: (81, 7, 55)

Shipping Crate Shotgun Messiah · 1 cell

cntShippingCrateShotgunMessiah

Local X/Y/Z: (89, 23, 89)

Shipping Crate Working Stiffs · 1 cell

cntShippingCrateWorkingStiffs

Local X/Y/Z: (89, 3, 8)

Tool Box Random Loot Helper Red · 4 cells

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (31, 3, 49) · (64, 13, 62) · (38, 18, 9) · (66, 19, 94)

Utility Store Crates Loot Helper · 3 cells

cntUtilityStoreCratesRandomLootHelper

Local X/Y/Z: (43, 7, 62) · (44, 7, 62) · (50, 7, 62)

Tool Box Offset Random Loot Helper Red · 2 cells

cntToolBoxOffsetRandomLootHelperRed

Local X/Y/Z: (73, 3, 74) · (98, 5, 22)

Rolling Tool Box Random Loot Helper Green · 1 cell

cntRollingToolBoxRandomLootHelperGreen

Local X/Y/Z: (75, 7, 45)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (73, 2, 85)

Rolling Tool Box Random Loot Helper White · 1 cell

cntRollingToolBoxRandomLootHelperWhite

Local X/Y/Z: (95, 4, 23)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (67, 2, 66)

Book Pile Random Loot Helper 2 · 5 cells

cntBookPileRandomLootHelper2

Local X/Y/Z: (72, 1, 44) · (74, 2, 81) · (84, 3, 45) · (60, 5, 46) · (89, 20, 81)

Book Pile 03 Air Loot Helper · 2 cells

cntBookPile03AirRandomLootHelper

Local X/Y/Z: (85, 7, 58) · (16, 18, 20)

Book Pile 02 Air Loot Helper · 1 cell

cntBookPile02AirRandomLootHelper

Local X/Y/Z: (9, 10, 71)

Book Pile 03 · 1 cell

cntBookPile03

Local X/Y/Z: (63, 14, 60)

Book Shelf Single Cap Top Loot Helper · 1 cell

cntBookShelfSingleCapTopRandomLootHelper

Local X/Y/Z: (15, 18, 13)

Bags Loot Helper · 3 cells

cntBagsRandomLootHelper

Local X/Y/Z: (30, 3, 80) · (94, 16, 15) · (89, 20, 87)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (31, 18, 9)

Luggage Medium Loot Helper · 1 cell

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (30, 18, 11)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 4 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 84 · Y 4 · Z 33

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Fetch quest containers: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 84, Y 4, Z 331
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (15 types)

Feather quest marker · 1

(84, 28, 86)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(84, 4, 33)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(4, 18, 3)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(71, 2, 85)

Indexed restore-power objective offset in the prefab.

Stone quest marker · 4

(84, 13, 34) · (83, 15, 42) · (84, 16, 47) · (85, 17, 48)

Indexed quest-resource marker; it does not promise an item drop.

Stone-boulder quest marker · 1

(86, 16, 46)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(93, 18, 50)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(85, 18, 60)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 2

(88, 23, 86) · (83, 20, 87)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: leather · 1

(95, 4, 22)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(98, 5, 22)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(95, 18, 85)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 3

(96, 18, 58) · (87, 18, 63) · (90, 18, 64)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 2

(95, 18, 83) · (94, 18, 84)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(89, 23, 85)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 100 × 37 × 100 blocks. The prefab defines 48 sleeper volumes, including 7 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 48 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Hybrid Mining V3.2 source prefab preview
Source prefab preview, not a route capture.

Hybrid Mining FAQ

Where is the loot room in Hybrid Mining?

Underground, about 11 blocks below ground level near the middle of the site — roughly 68 blocks in and 15 to the left from the quest start marker. The Tier 5 hardened chest has an ammo pile, weapons bag and medical pile right next to it. This is derived from prefab data, not a tested route.

Where is Hybrid Mining in 7 Days to Die?

In Navezgane it is at X 1371, Y 63, Z -477, in the burnt forest east of the map centre, about 1.2 km north of Trader Bob. In random worlds it spawns in the wilderness, away from towns.

What tier is Hybrid Mining?

Tier 5, the highest POI difficulty in 7 Days to Die V3.2 (from the prefab's DifficultyTier). Quest tags: Clear, Fetch, Restore Power, Infested. Traders offer the Infested version as a Tier 6 quest.

How big is Hybrid Mining?

Hybrid Mining is 100 × 37 × 100 blocks (width × height × depth), the largest footprint class on GameVerity, with 48 sleeper volumes. About 18 blocks of that height are below ground level.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-11-02.

Snapshot hashes (SHA-256)
blocksSha256
60b6f4f2f36de82048f5d7f71629eeed756b83f53e4a6b59f5b1553e5dac8627
ttsSha256
2e54e4cac0e49b9d4685068c3ab6b3eab21eaf57b5a97c303fc6a9ab50231638
xmlSha256
9a46883f0fc0d7b8883a634ca40127e1cd1502db65cc8d8a0bd5d2aa719363d3

Version & correction history

— Page added from the V3.2.0 prefab, block, quest and Navezgane world files. Loot-room, quest and location notes are derived from those files; no in-game run is claimed.

V3.2.0 baseline: core prefab facts checked 2026-11-02. No earlier-version comparison is claimed.

View the version record →

POIs near Hybrid Mining