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Minotaur Theater

Tier 5 · theater_stage_01 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Minotaur Theater?

Navezgane · fixed world-file placement

X -433 · Y 76 · Z 1889

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Commercial / Downtown zoning; City, town, and rural township placement. Allowed townships: city, town, rural.

Minotaur Theater loot containers

24 matching block cells across 17 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Hardened Chest Secure Tier 5

1 of 1 matching cell shown · local Y 5–5

cntHardenedChestSecureT5

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (17 block types)
Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (30, 5, 47)

Picture Safe Loot Helper · 1 cell

cntPictureSafeRandomLootHelper

Local X/Y/Z: (31, 9, 9)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (30, 6, 48)

Ammo Pile Medium · 1 cell

cntAmmoPileMedium

Local X/Y/Z: (30, 19, 6)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (29, 5, 47)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (32, 6, 48)

Vending Machine 2 Loot Helper · 2 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (18, 7, 25) · (18, 12, 23)

Vending Machine Snacks Loot Helper · 2 cells

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (18, 7, 26) · (18, 12, 22)

Cooler Loot Helper · 1 cell

cntCoolerRandomLootHelper

Local X/Y/Z: (37, 12, 27)

Food Pile Large · 1 cell

cntFoodPileLarge

Local X/Y/Z: (37, 8, 6)

Soda Fountain · 1 cell

cntSodaFountain

Local X/Y/Z: (40, 8, 12)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (42, 1, 37)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (44, 1, 37)

Bags Loot Helper · 4 cells

cntBagsRandomLootHelper

Local X/Y/Z: (13, 9, 45) · (43, 11, 41) · (22, 12, 7) · (42, 18, 32)

Clothes Rack Rectangle Loot Helper · 2 cells

cntClothesRackRectangleRandomLootHelper

Local X/Y/Z: (26, 1, 50) · (37, 1, 50)

Clothes Rack Round Loot Helper · 2 cells

cntClothesRackRoundRandomLootHelper

Local X/Y/Z: (32, 1, 48) · (35, 1, 51)

Luggage Medium Loot Helper · 1 cell

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (39, 12, 25)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 7 · one indexed height

Local coordinates

4 of 4 XML markers shown · V3.2.0

  1. #1X 54 · Y 7 · Z 51
  2. #2X 52 · Y 7 · Z 53
  3. #3X 56 · Y 7 · Z 53
  4. #4X 54 · Y 7 · Z 55

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Wood quest marker: source offsets, not a floor plan or world map+Z 59X 0, Z 0+X 59#1: X 54, Y 7, Z 511#2: X 52, Y 7, Z 532#3: X 56, Y 7, Z 533#4: X 54, Y 7, Z 554
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (12 types)

Feather quest marker · 1

(47, 14, 36)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 2

(31, 1, 47) · (30, 1, 56)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(30, 7, 2)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(30, 19, 30)

Indexed restore-power objective offset in the prefab.

Wood quest marker · 4

(54, 7, 51) · (52, 7, 53) · (56, 7, 53) · (54, 7, 55)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(54, 7, 53)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: gore · 2

(42, 13, 19) · (39, 12, 27)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(42, 1, 37)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(34, 1, 47)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 11

(40, 6, 46) · (40, 9, 46) · (40, 12, 46) · (40, 5, 49) · (31, 1, 50) · (45, 5, 50) · (39, 1, 51) · (37, 1, 52) · (38, 1, 52) · (40, 1, 52) · (33, 7, 54)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 12

(30, 20, 46) · (36, 20, 46) · (31, 21, 47) · (35, 21, 47) · (36, 2, 47) · (37, 21, 47) · (35, 1, 48) · (30, 20, 49) · (36, 20, 49) · (31, 21, 50) · (35, 21, 50) · (37, 21, 50)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 4

(18, 12, 22) · (18, 12, 23) · (18, 7, 25) · (18, 7, 26)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 60 × 27 × 60 blocks. The prefab defines 33 sleeper volumes, including 2 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 33 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Minotaur Theater V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
72bc8d9dadbe06abeec6bfa03ddf9260df3c9283210cf3168ef5f9fc41d1bd26
ttsSha256
444f4ab54c1f792b09f41d4c6e9b47411c098c0294d16b4cf96c22c4657e2052
xmlSha256
0fa0a3cf11c86fb3038ad7898d784630860ea80eb2b8d672fe67075c00d8a216

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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