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Navezgane General Hospital

Tier 5 · hospital_01 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Navezgane General Hospital?

Navezgane · fixed world-file placement

X 1101 · Y 61 · Z 587

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

City and town township placement. Allowed townships: city, town.

Navezgane General Hospital loot containers

86 matching block cells across 33 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Army Truck Loot Helper

1 of 1 matching cell shown · local Y 7–7

cntArmyTruckRandomLootHelper

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (33 block types)
Army Truck Loot Helper · 1 cell

cntArmyTruckRandomLootHelper

Local X/Y/Z: (52, 7, 65)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (19, 38, 56)

Ammo Pile Medium · 3 cells

cntAmmoPileMedium

Local X/Y/Z: (37, 9, 62) · (38, 14, 61) · (38, 29, 44)

Ammo Pile Large · 2 cells

cntAmmoPileLarge

Local X/Y/Z: (35, 34, 47) · (23, 39, 56)

Ammo Pile Small · 1 cell

cntAmmoPileSmall

Local X/Y/Z: (49, 2, 61)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (18, 39, 54)

Mortician Drawer Loot Helper · 11 cells

cntMorticianDrawerLootHelper

Local X/Y/Z: (59, 2, 71) · (60, 2, 71) · (58, 3, 71) · (59, 3, 71) · (61, 3, 71) · (71, 13, 40) · (74, 13, 40) · (72, 14, 40) · (74, 14, 40) · (72, 15, 40) · (73, 15, 40)

Medic Loot Pile B · 3 cells

cntMedicLootPileB

Local X/Y/Z: (63, 2, 72) · (38, 29, 50) · (20, 39, 54)

Store Shelf Single Bottom Pharma Loot Helper · 3 cells

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (71, 14, 45) · (37, 19, 56) · (39, 19, 56)

Medic Loot Pile A · 2 cells

cntMedicLootPileA

Local X/Y/Z: (48, 13, 50) · (49, 23, 50)

Pill Case Loot Helper · 2 cells

cntPillCaseRandomLootHelper

Local X/Y/Z: (53, 2, 68) · (41, 19, 58)

Water Cooler Full Side Centered · 8 cells

cntWaterCoolerFullSideCentered

Local X/Y/Z: (51, 1, 68) · (11, 8, 45) · (38, 8, 60) · (69, 13, 49) · (38, 13, 56) · (74, 18, 38) · (71, 18, 49) · (38, 18, 58)

Vending Machine 2 Loot Helper · 3 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (43, 1, 66) · (38, 8, 66) · (54, 13, 44)

Cooler Loot Helper · 2 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (8, 8, 77) · (69, 13, 46)

Food Pile Small Helper · 2 cells

cntFoodPileSmallRandomHelper

Local X/Y/Z: (37, 2, 63) · (62, 19, 54)

Food Pile Large · 1 cell

cntFoodPileLarge

Local X/Y/Z: (46, 2, 62)

Freezer Beverages Standalone Loot Helper · 1 cell

cntFreezerBeveragesStandaloneRandomLootHelper

Local X/Y/Z: (43, 1, 50)

Fridge Stainless Steel Loot Helper · 1 cell

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (62, 18, 51)

Water Cooler Full · 1 cell

cntWaterCoolerFull

Local X/Y/Z: (54, 18, 44)

Shipping Crate Lab Equipment · 3 cells

cntShippingCrateLabEquipment

Local X/Y/Z: (41, 2, 82) · (20, 38, 54) · (19, 39, 56)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (46, 4, 62)

Shipping Crate Shotgun Messiah · 1 cell

cntShippingCrateShotgunMessiah

Local X/Y/Z: (24, 23, 40)

Tool Box Random Loot Helper Red · 2 cells

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (34, 18, 72) · (17, 34, 45)

Utility Store Crates Loot Helper · 1 cell

cntUtilityStoreCratesRandomLootHelper

Local X/Y/Z: (25, 2, 68)

Book Shelf Single Cap Bottom Loot Helper · 8 cells

cntBookShelfSingleCapBottomRandomLootHelper

Local X/Y/Z: (10, 13, 46) · (10, 13, 47) · (7, 13, 51) · (8, 13, 51) · (6, 13, 52) · (9, 13, 52) · (7, 13, 53) · (8, 13, 53)

Book Shelf Single Bottom Loot Helper · 4 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (15, 13, 46) · (5, 13, 51) · (5, 13, 52) · (5, 13, 53)

Book Shelf Single Top Loot Helper · 4 cells

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (15, 14, 46) · (5, 14, 51) · (5, 14, 52) · (5, 14, 53)

Bags Loot Helper · 4 cells

cntBagsRandomLootHelper

Local X/Y/Z: (19, 1, 68) · (46, 6, 46) · (51, 6, 58) · (66, 16, 42)

Clothes Rack Round Loot Helper · 2 cells

cntClothesRackRoundRandomLootHelper

Local X/Y/Z: (14, 13, 49) · (12, 13, 50)

Luggage Big Loot Helper · 2 cells

cntLuggageBigRandomLootHelper

Local X/Y/Z: (65, 13, 54) · (46, 18, 69)

Luggage Medium Loot Helper · 2 cells

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (69, 13, 48) · (35, 19, 70)

Luggage Pile B Loot Helper · 2 cells

cntLuggagePileBRandomLootHelper

Local X/Y/Z: (6, 8, 75) · (46, 18, 57)

Luggage Pile A Loot Helper · 1 cell

cntLuggagePileARandomLootHelper

Local X/Y/Z: (12, 8, 81)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 18 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 28 · Y 18 · Z 60

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Feather quest marker: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 28, Y 18, Z 601
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (14 types)

Feather quest marker · 1

(28, 18, 60)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(66, 1, 42)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(77, 8, 60)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(75, 23, 48)

Indexed restore-power objective offset in the prefab.

Wood quest marker · 7

(87, 8, 50) · (87, 8, 51) · (87, 8, 52) · (87, 8, 53) · (87, 8, 54) · (86, 8, 55) · (87, 8, 55)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(94, 7, 93)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(77, 8, 65)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 1

(83, 13, 43)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: leather · 1

(69, 9, 43)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(83, 13, 40)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(39, 2, 84)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(82, 8, 45)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 2

(82, 8, 40) · (82, 13, 47)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(69, 1, 48)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 100 × 64 × 100 blocks. The prefab defines 57 sleeper volumes, including 2 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 57 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Navezgane General Hospital V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
df7d3437335c8fc140ffc79ae8407a1bf02d08a6c61d7b8d14c9a9d6cc2240fd
ttsSha256
9183a547df94eba6c9d3a28dd3b8a8816575a1b9e46a0530ea403f6bb93b7324
xmlSha256
22e3110e82184b7321e3f2a389bb4cc52f9384df0912b7f4b1b5c93bc863239e

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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