Navezgane General Hospital
Tier 5 · hospital_01 · 7 Days to Die
What do you need here?
Where is Navezgane General Hospital?
Navezgane · fixed world-file placement
X 1101 · Y 61 · Z 587X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.
City and town township placement. Allowed townships: city, town.

Navezgane General Hospital loot containers
86 matching block cells across 33 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.
Container coordinates
Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.
Army Truck Loot Helper
1 of 1 matching cell shown · local Y 7–7
cntArmyTruckRandomLootHelperSelect a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.
Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.
A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.
Full container inventory and coordinates (33 block types)
Army Truck Loot Helper · 1 cell
cntArmyTruckRandomLootHelper
Local X/Y/Z: (52, 7, 65)
Hardened Chest Secure Tier 5 · 1 cell
cntHardenedChestSecureT5
Local X/Y/Z: (19, 38, 56)
Ammo Pile Medium · 3 cells
cntAmmoPileMedium
Local X/Y/Z: (37, 9, 62) · (38, 14, 61) · (38, 29, 44)
Ammo Pile Large · 2 cells
cntAmmoPileLarge
Local X/Y/Z: (35, 34, 47) · (23, 39, 56)
Ammo Pile Small · 1 cell
cntAmmoPileSmall
Local X/Y/Z: (49, 2, 61)
Weapons Bag Large · 1 cell
cntWeaponsBagLarge
Local X/Y/Z: (18, 39, 54)
Mortician Drawer Loot Helper · 11 cells
cntMorticianDrawerLootHelper
Local X/Y/Z: (59, 2, 71) · (60, 2, 71) · (58, 3, 71) · (59, 3, 71) · (61, 3, 71) · (71, 13, 40) · (74, 13, 40) · (72, 14, 40) · (74, 14, 40) · (72, 15, 40) · (73, 15, 40)
Medic Loot Pile B · 3 cells
cntMedicLootPileB
Local X/Y/Z: (63, 2, 72) · (38, 29, 50) · (20, 39, 54)
Store Shelf Single Bottom Pharma Loot Helper · 3 cells
cntStoreShelfSingleBottomPharmaRandomLootHelper
Local X/Y/Z: (71, 14, 45) · (37, 19, 56) · (39, 19, 56)
Medic Loot Pile A · 2 cells
cntMedicLootPileA
Local X/Y/Z: (48, 13, 50) · (49, 23, 50)
Pill Case Loot Helper · 2 cells
cntPillCaseRandomLootHelper
Local X/Y/Z: (53, 2, 68) · (41, 19, 58)
Water Cooler Full Side Centered · 8 cells
cntWaterCoolerFullSideCentered
Local X/Y/Z: (51, 1, 68) · (11, 8, 45) · (38, 8, 60) · (69, 13, 49) · (38, 13, 56) · (74, 18, 38) · (71, 18, 49) · (38, 18, 58)
Vending Machine 2 Loot Helper · 3 cells
cntVendingMachine2RandomLootHelper
Local X/Y/Z: (43, 1, 66) · (38, 8, 66) · (54, 13, 44)
Cooler Loot Helper · 2 cells
cntCoolerRandomLootHelper
Local X/Y/Z: (8, 8, 77) · (69, 13, 46)
Food Pile Small Helper · 2 cells
cntFoodPileSmallRandomHelper
Local X/Y/Z: (37, 2, 63) · (62, 19, 54)
Food Pile Large · 1 cell
cntFoodPileLarge
Local X/Y/Z: (46, 2, 62)
Freezer Beverages Standalone Loot Helper · 1 cell
cntFreezerBeveragesStandaloneRandomLootHelper
Local X/Y/Z: (43, 1, 50)
Fridge Stainless Steel Loot Helper · 1 cell
cntFridgeStainlessSteelRandomLootHelper
Local X/Y/Z: (62, 18, 51)
Water Cooler Full · 1 cell
cntWaterCoolerFull
Local X/Y/Z: (54, 18, 44)
Shipping Crate Lab Equipment · 3 cells
cntShippingCrateLabEquipment
Local X/Y/Z: (41, 2, 82) · (20, 38, 54) · (19, 39, 56)
Shipping Crate Shamway · 1 cell
cntShippingCrateShamway
Local X/Y/Z: (46, 4, 62)
Shipping Crate Shotgun Messiah · 1 cell
cntShippingCrateShotgunMessiah
Local X/Y/Z: (24, 23, 40)
Tool Box Random Loot Helper Red · 2 cells
cntToolBoxRandomLootHelperRed
Local X/Y/Z: (34, 18, 72) · (17, 34, 45)
Utility Store Crates Loot Helper · 1 cell
cntUtilityStoreCratesRandomLootHelper
Local X/Y/Z: (25, 2, 68)
Book Shelf Single Cap Bottom Loot Helper · 8 cells
cntBookShelfSingleCapBottomRandomLootHelper
Local X/Y/Z: (10, 13, 46) · (10, 13, 47) · (7, 13, 51) · (8, 13, 51) · (6, 13, 52) · (9, 13, 52) · (7, 13, 53) · (8, 13, 53)
Book Shelf Single Bottom Loot Helper · 4 cells
cntBookShelfSingleBottomRandomLootHelper
Local X/Y/Z: (15, 13, 46) · (5, 13, 51) · (5, 13, 52) · (5, 13, 53)
Book Shelf Single Top Loot Helper · 4 cells
cntBookShelfSingleTopRandomLootHelper
Local X/Y/Z: (15, 14, 46) · (5, 14, 51) · (5, 14, 52) · (5, 14, 53)
Bags Loot Helper · 4 cells
cntBagsRandomLootHelper
Local X/Y/Z: (19, 1, 68) · (46, 6, 46) · (51, 6, 58) · (66, 16, 42)
Clothes Rack Round Loot Helper · 2 cells
cntClothesRackRoundRandomLootHelper
Local X/Y/Z: (14, 13, 49) · (12, 13, 50)
Luggage Big Loot Helper · 2 cells
cntLuggageBigRandomLootHelper
Local X/Y/Z: (65, 13, 54) · (46, 18, 69)
Luggage Medium Loot Helper · 2 cells
cntLuggageMediumRandomLootHelper
Local X/Y/Z: (69, 13, 48) · (35, 19, 70)
Luggage Pile B Loot Helper · 2 cells
cntLuggagePileBRandomLootHelper
Local X/Y/Z: (6, 8, 75) · (46, 18, 57)
Luggage Pile A Loot Helper · 1 cell
cntLuggagePileARandomLootHelper
Local X/Y/Z: (12, 8, 81)
Quest targets & fetch containers
Quest tags: Clear, Fetch, Restore Power, Infested.
Local Y 7 · one indexed height
Local coordinates
1 of 1 XML marker shown · V3.2.0
- #1X 94 · Y 7 · Z 93
These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.
What is missing from this view?
The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.
The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.
Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.
All objective and challenge markers (14 types)
Feather quest marker · 1
(28, 18, 60)
Indexed quest-resource marker; it does not promise an item drop.
Fetch quest containers · 1
(66, 1, 42)
Indexed fetch-object offsets in the prefab; this is not a loot table.
Quest rally point · 1
(77, 8, 60)
Indexed rally point used by the prefab quest flow.
Restore-power objective · 1
(75, 23, 48)
Indexed restore-power objective offset in the prefab.
Wood quest marker · 7
(87, 8, 50) · (87, 8, 51) · (87, 8, 52) · (87, 8, 53) · (87, 8, 54) · (86, 8, 55) · (87, 8, 55)
Indexed quest-resource marker; it does not promise an item drop.
Wood-tree quest marker · 1
(94, 7, 93)
Indexed quest-resource marker; it does not promise an item drop.
Challenge marker: cars · 1
(77, 8, 65)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: gore · 1
(83, 13, 43)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: leather · 1
(69, 9, 43)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: mechanical parts · 1
(83, 13, 40)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: pallets · 1
(39, 2, 84)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: polymers · 1
(82, 8, 45)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: sinks · 2
(82, 8, 40) · (82, 13, 47)
Indexed challenge target marker; it is not a guaranteed loot source.
Challenge marker: steel · 1
(69, 1, 48)
Indexed challenge target marker; it is not a guaranteed loot source.
Difficulty, size & sleepers
Tier 5; 100 × 64 × 100 blocks. The prefab defines 57 sleeper volumes, including 2 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.
Configured hostile groups
- Configured sleeper volumes: 57 volumes · Prefab-wide configuration
What this record does not verify
Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Sources & verification
GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.
Snapshot hashes (SHA-256)
- blocksSha256
- df7d3437335c8fc140ffc79ae8407a1bf02d08a6c61d7b8d14c9a9d6cc2240fd
- ttsSha256
- 9183a547df94eba6c9d3a28dd3b8a8816575a1b9e46a0530ea403f6bb93b7324
- xmlSha256
- 22e3110e82184b7321e3f2a389bb4cc52f9384df0912b7f4b1b5c93bc863239e
Version & correction history
— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.
— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.
— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.
— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.
— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.
V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.
View the version record →