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Ostrich Hotel

Tier 5 · hotel_ostrich · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Ostrich Hotel?

Navezgane · fixed world-file placement

X -1923 · Y 61 · Z -1912

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Commercial / Downtown zoning; City and town township placement. Allowed townships: city, town.

Ostrich Hotel loot containers

113 matching block cells across 42 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Footlocker Army Green Loot Helper

1 of 1 matching cell shown · local Y 25–25

cntFootlockerArmyGreenRandomLootHelper

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (42 block types)
Footlocker Army Green Loot Helper · 1 cell

cntFootlockerArmyGreenRandomLootHelper

Local X/Y/Z: (42, 25, 38)

Footlocker Brown Loot Helper · 1 cell

cntFootlockerBrownRandomLootHelper

Local X/Y/Z: (44, 30, 37)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (19, 3, 39)

Munitions Box Army · 1 cell

cntMunitionsBoxArmy

Local X/Y/Z: (38, 25, 35)

Ammo Pile Small · 2 cells

cntAmmoPileSmall

Local X/Y/Z: (33, 31, 16) · (40, 37, 34)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (19, 4, 40)

Weapons Bag Small · 2 cells

cntWeaponsBagSmall

Local X/Y/Z: (38, 26, 39) · (53, 56, 19)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (18, 3, 38)

Medic Loot Pile A · 3 cells

cntMedicLootPileA

Local X/Y/Z: (41, 13, 42) · (18, 31, 41) · (37, 37, 28)

Medic Loot Pile ACorner · 2 cells

cntMedicLootPileACorner

Local X/Y/Z: (37, 26, 19) · (37, 31, 35)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (21, 4, 39)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (15, 10, 23)

Store Shelf Single Bottom Pharma Loot Helper · 1 cell

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (32, 9, 41)

Fridge Stainless Steel Loot Helper · 8 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (18, 9, 39) · (17, 15, 15) · (41, 15, 15) · (17, 20, 15) · (41, 20, 15) · (17, 25, 15) · (41, 25, 15) · (17, 30, 15)

Cooler Loot Helper · 3 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (17, 10, 19) · (36, 20, 41) · (32, 30, 38)

Soda Fountain · 2 cells

cntSodaFountain

Local X/Y/Z: (43, 10, 15) · (20, 10, 23)

Vending Machine 2 Loot Helper · 2 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (24, 9, 26) · (16, 9, 33)

Vending Machine Snacks Loot Helper · 2 cells

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (34, 9, 26) · (16, 9, 32)

Food Pile Large · 1 cell

cntFoodPileLarge

Local X/Y/Z: (16, 10, 15)

Food Pile Medium · 1 cell

cntFoodPileMedium

Local X/Y/Z: (20, 31, 39)

Shipping Crate Construction Supplies · 2 cells

cntShippingCrateConstructionSupplies

Local X/Y/Z: (44, 30, 23) · (34, 31, 16)

Shipping Crate Hero · 1 cell

cntShippingCrateHero

Local X/Y/Z: (35, 0, 29)

Shipping Crate Mo Power Electronics · 1 cell

cntShippingCrateMoPowerElectronics

Local X/Y/Z: (23, 30, 41)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (25, 11, 16)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (25, 3, 17)

Tool Box Random Loot Helper Red · 1 cell

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (39, 36, 25)

Book Shelf Single Cap Bottom Loot Helper · 10 cells

cntBookShelfSingleCapBottomRandomLootHelper

Local X/Y/Z: (38, 9, 37) · (39, 9, 37) · (24, 15, 13) · (34, 15, 13) · (24, 20, 13) · (34, 20, 13) · (24, 25, 13) · (34, 25, 13) · (24, 30, 13) · (34, 30, 13)

Book Shelf Single Bottom Loot Helper · 5 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (42, 9, 39) · (42, 9, 40) · (42, 9, 41) · (40, 9, 42) · (41, 9, 42)

Book Shelf Single Top Loot Helper · 4 cells

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (42, 10, 39) · (42, 10, 40) · (42, 10, 41) · (40, 10, 42)

Book Pile Random Loot Helper 2 · 2 cells

cntBookPileRandomLootHelper2

Local X/Y/Z: (35, 21, 16) · (35, 26, 16)

Bookcase Corner Poor Loot Helper · 2 cells

cntBookcaseCornerPoorRandomLootHelper

Local X/Y/Z: (42, 9, 42) · (42, 10, 42)

Book Pile 01 · 1 cell

cntBookPile01

Local X/Y/Z: (14, 25, 18)

Book Pile Random Loot Helper 3 · 1 cell

cntBookPileRandomLootHelper3

Local X/Y/Z: (14, 31, 22)

Luggage Medium Loot Helper · 12 cells

cntLuggageMediumRandomLootHelper

Local X/Y/Z: (31, 9, 33) · (37, 15, 17) · (20, 15, 36) · (42, 15, 38) · (34, 20, 19) · (35, 20, 35) · (14, 20, 37) · (19, 25, 21) · (18, 25, 26) · (20, 30, 19) · (17, 30, 20) · (35, 30, 35)

Luggage Big Loot Helper · 10 cells

cntLuggageBigRandomLootHelper

Local X/Y/Z: (38, 15, 18) · (22, 15, 19) · (16, 15, 25) · (35, 15, 35) · (25, 15, 37) · (38, 20, 17) · (19, 20, 21) · (42, 20, 38) · (34, 25, 19) · (16, 30, 38)

Luggage Pile B Loot Helper · 7 cells

cntLuggagePileBRandomLootHelper

Local X/Y/Z: (26, 9, 32) · (38, 15, 17) · (40, 15, 25) · (38, 20, 35) · (23, 25, 37) · (19, 30, 21) · (30, 30, 40)

Bags Loot Helper · 5 cells

cntBagsRandomLootHelper

Local X/Y/Z: (11, 8, 29) · (44, 13, 16) · (18, 13, 18) · (33, 22, 20) · (19, 36, 25)

Clothes Rack Round Loot Helper · 2 cells

cntClothesRackRoundRandomLootHelper

Local X/Y/Z: (37, 9, 39) · (39, 9, 39)

Clothes Rack Wall Loot Helper · 2 cells

cntClothesRackWallRandomLootHelper

Local X/Y/Z: (36, 11, 41) · (37, 11, 41)

Clothes Shelf Half Loot Helper · 2 cells

cntClothesShelfHalfRandomLootHelper

Local X/Y/Z: (36, 10, 41) · (37, 10, 41)

Duffle 01 · 2 cells

cntDuffle01

Local X/Y/Z: (35, 25, 40) · (23, 31, 35)

Luggage Pile A Loot Helper · 2 cells

cntLuggagePileARandomLootHelper

Local X/Y/Z: (17, 20, 18) · (17, 20, 29)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 6 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 50 · Y 6 · Z 19

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Quest rally point: source offsets, not a floor plan or world map+Z 59X 0, Z 0+X 59#1: X 50, Y 6, Z 191
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (14 types)

Feather quest marker · 1

(46, 61, 19)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(42, 11, 42)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(50, 6, 19)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(14, 35, 37)

Indexed restore-power objective offset in the prefab.

Wood quest marker · 2

(37, 7, 13) · (38, 7, 13)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(55, 6, 42)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: cars · 1

(57, 6, 22)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 2

(40, 30, 37) · (35, 30, 41)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: leather · 1

(42, 30, 38)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 2

(44, 25, 21) · (39, 36, 25)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(44, 6, 43)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(50, 6, 22)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 25

(40, 9, 31) · (37, 9, 33) · (38, 9, 33) · (39, 37, 35) · (42, 15, 35) · (42, 20, 35) · (42, 25, 35) · (42, 30, 35) · (37, 15, 39) · (37, 20, 39) · (37, 25, 39) · (37, 30, 39) · (38, 16, 40) · (38, 21, 40) · (38, 26, 40) · (38, 31, 40) · (40, 16, 40) · (40, 21, 40) · (40, 26, 40) · (40, 31, 40) · (40, 15, 42) · (40, 20, 42) · (40, 25, 42) · (40, 30, 42) · (44, 7, 42)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(38, 25, 35)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 60 × 62 × 60 blocks. The prefab defines 39 sleeper volumes, including 1 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 39 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Ostrich Hotel V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
5d70c23df9b15a724b064dcefee8095f3ade8cf3f54ad0a8f4db5c8099a80c22
ttsSha256
04e972de4148aaaf84c4194219215505c46185843ad8d7b69b6f0664c701bbcb
xmlSha256
7e9aba4fea16e40363fba6748ffd9fdea0a2baa1596d854ec70b0bfa6d430ab6

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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