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Shotgun Messiah Factory

Tier 5 · factory_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Shotgun Messiah Factory?

Navezgane · fixed world-file placement

X -1633 · Y 54 · Z -719

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Industrial zoning; City, town, rural, and wilderness township placement. Allowed townships: city, town, rural, wilderness.

Shotgun Messiah Factory loot containers

83 matching block cells across 36 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Wooden Chest Military Loot Helper

2 of 2 matching cells shown · local Y 21–21

cntWoodenChestMilitaryRandomLootHelper

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (36 block types)
Wooden Chest Military Loot Helper · 2 cells

cntWoodenChestMilitaryRandomLootHelper

Local X/Y/Z: (7, 21, 42) · (15, 21, 48)

Gun Safe Random Loot Helper Black · 1 cell

cntGunSafeRandomLootHelperBlack

Local X/Y/Z: (7, 20, 40)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (65, 55, 58)

Ammo Pile Small · 5 cells

cntAmmoPileSmall

Local X/Y/Z: (33, 8, 35) · (21, 8, 89) · (40, 15, 48) · (55, 21, 46) · (30, 44, 52)

Ammo Pile Medium · 2 cells

cntAmmoPileMedium

Local X/Y/Z: (11, 21, 40) · (82, 27, 58)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (64, 56, 57)

Weapons Bag Small · 6 cells

cntWeaponsBagSmall

Local X/Y/Z: (33, 8, 51) · (38, 16, 34) · (16, 21, 46) · (56, 22, 56) · (47, 22, 76) · (29, 49, 51)

Weapons Bag Large · 2 cells

cntWeaponsBagLarge

Local X/Y/Z: (66, 55, 58) · (40, 60, 34)

Gun Rack Large Loot Helper · 1 cell

cntGunRackLargeRandomLootHelper

Local X/Y/Z: (13, 9, 70)

Gun Rack Small Loot Helper · 1 cell

cntGunRackSmallRandomLootHelper

Local X/Y/Z: (30, 43, 51)

Medic Loot Pile ACorner · 4 cells

cntMedicLootPileACorner

Local X/Y/Z: (31, 14, 57) · (56, 14, 73) · (65, 26, 50) · (27, 44, 51)

Pill Case Loot Helper · 4 cells

cntPillCaseRandomLootHelper

Local X/Y/Z: (66, 9, 54) · (18, 9, 70) · (54, 15, 46) · (29, 44, 56)

Medic Loot Pile A · 1 cell

cntMedicLootPileA

Local X/Y/Z: (34, 21, 58)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (64, 56, 60)

Store Shelf Single Bottom Pharma Loot Helper · 1 cell

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (59, 15, 43)

Fridge Stainless Steel Loot Helper · 3 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (47, 8, 33) · (21, 8, 85) · (8, 26, 44)

Freezer Beverages Standalone Loot Helper · 2 cells

cntFreezerBeveragesStandaloneRandomLootHelper

Local X/Y/Z: (53, 8, 33) · (22, 8, 75)

Vending Machine 2 Loot Helper · 2 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (31, 14, 49) · (27, 26, 43)

Vending Machine Snacks Loot Helper · 2 cells

cntVendingMachineSnacksRandomLootHelper

Local X/Y/Z: (28, 8, 42) · (32, 14, 49)

Food Pile Small · 1 cell

cntFoodPileSmall

Local X/Y/Z: (51, 9, 33)

Water Cooler Full · 1 cell

cntWaterCoolerFull

Local X/Y/Z: (89, 6, 26)

Water Cooler Full Side Centered · 1 cell

cntWaterCoolerFullSideCentered

Local X/Y/Z: (25, 14, 44)

Shipping Crate Shotgun Messiah · 8 cells

cntShippingCrateShotgunMessiah

Local X/Y/Z: (76, 8, 64) · (75, 8, 85) · (64, 20, 52) · (38, 36, 36) · (64, 55, 57) · (66, 55, 57) · (66, 55, 59) · (64, 55, 60)

Shipping Crate Hero · 2 cells

cntShippingCrateHero

Local X/Y/Z: (34, 4, 58) · (50, 15, 45)

Shipping Crate Construction Supplies · 1 cell

cntShippingCrateConstructionSupplies

Local X/Y/Z: (56, 6, 70)

Rolling Tool Box Random Loot Helper Yellow · 2 cells

cntRollingToolBoxRandomLootHelperYellow

Local X/Y/Z: (82, 8, 49) · (39, 14, 71)

Utility Store Crates Loot Helper · 2 cells

cntUtilityStoreCratesRandomLootHelper

Local X/Y/Z: (22, 9, 55) · (55, 22, 31)

Tool Box Offset Random Loot Helper Yellow · 1 cell

cntToolBoxOffsetRandomLootHelperYellow

Local X/Y/Z: (25, 22, 52)

Tool Box Random Loot Helper Red · 1 cell

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (7, 21, 38)

Tool Box Random Loot Helper Yellow · 1 cell

cntToolBoxRandomLootHelperYellow

Local X/Y/Z: (82, 8, 52)

Workbench Busted Loot Helper · 1 cell

cntWorkbenchBustedRandomLootHelper

Local X/Y/Z: (14, 20, 55)

Bookcase Good Loot Helper · 3 cells

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (7, 26, 51) · (7, 26, 52) · (7, 26, 53)

Book Pile Random Loot Helper 2 · 1 cell

cntBookPileRandomLootHelper2

Local X/Y/Z: (22, 21, 52)

Book Pile Random Loot Helper 3 · 1 cell

cntBookPileRandomLootHelper3

Local X/Y/Z: (64, 9, 52)

Bags Loot Helper · 13 cells

cntBagsRandomLootHelper

Local X/Y/Z: (52, 5, 43) · (57, 8, 48) · (16, 9, 89) · (49, 13, 33) · (61, 14, 70) · (38, 15, 72) · (31, 19, 37) · (25, 20, 40) · (46, 21, 30) · (58, 21, 70) · (44, 23, 42) · (56, 25, 40) · (60, 29, 70)

Luggage Pile B Loot Helper · 1 cell

cntLuggagePileBRandomLootHelper

Local X/Y/Z: (28, 14, 42)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 6 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 80 · Y 6 · Z 2

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Wood-tree quest marker: source offsets, not a floor plan or world map+Z 99X 0, Z 0+X 99#1: X 80, Y 6, Z 21
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (13 types)

Feather quest marker · 1

(61, 14, 71)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 1

(59, 38, 66)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(50, 6, 12)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(84, 8, 52)

Indexed restore-power objective offset in the prefab.

Wood quest marker · 9

(87, 7, 51) · (87, 7, 52) · (87, 7, 53) · (87, 7, 57) · (87, 7, 58) · (87, 7, 59) · (87, 7, 63) · (87, 7, 64) · (87, 7, 65)

Indexed quest-resource marker; it does not promise an item drop.

Wood-tree quest marker · 1

(80, 6, 2)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: electrical parts · 1

(82, 31, 58)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: gore · 1

(82, 8, 50)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 3

(84, 14, 51) · (82, 8, 52) · (84, 20, 53)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 2

(82, 9, 63) · (83, 20, 65)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 1

(82, 14, 66)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 1

(71, 28, 66)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(43, 8, 36)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 100 × 78 × 100 blocks. The prefab defines 73 sleeper volumes, including 12 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 73 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Shotgun Messiah Factory V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
d4e41617535acb9e55c121e432167dec18713247e2c08632eb6f1b60ad70be46
ttsSha256
627c38a723c571953fd5f6e8e8701a88fa64e1a694af5a3d03bbaa28aa0c8662
xmlSha256
f4d50a1df8dadda4269874cee5c415285be419f8d79c4ea53cc68ba501ffa468

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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