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Crack-a-Book HQ

Tier 5 · skyscraper_02 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Crack-a-Book HQ?

Navezgane · fixed world-file placement

X -438 · Y 61 · Z -527

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Downtown-tagged prefab.

Crack-a-Book HQ loot containers

52 matching block cells across 22 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Hardened Chest Secure Tier 5

1 of 1 matching cell shown · local Y 3–3

cntHardenedChestSecureT5

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (22 block types)
Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (22, 3, 1)

Painting Picture Safe Loot Helper · 1 cell

cntPaintingPictureSafeRandomLootHelper

Local X/Y/Z: (12, 22, 24)

Picture Safe Loot Helper · 1 cell

cntPictureSafeRandomLootHelper

Local X/Y/Z: (22, 22, 9)

Ammo Pile Small · 2 cells

cntAmmoPileSmall

Local X/Y/Z: (21, 32, 20) · (29, 34, 29)

Ammo Pile Large · 1 cell

cntAmmoPileLarge

Local X/Y/Z: (24, 3, 4)

Ammo Pile Medium · 1 cell

cntAmmoPileMedium

Local X/Y/Z: (33, 29, 10)

Weapons Bag Small · 1 cell

cntWeaponsBagSmall

Local X/Y/Z: (33, 1, 25)

Medic Loot Pile A · 1 cell

cntMedicLootPileA

Local X/Y/Z: (7, 26, 13)

Medic Loot Pile B · 1 cell

cntMedicLootPileB

Local X/Y/Z: (21, 3, 5)

Fridge Stainless Steel Loot Helper · 2 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (12, 2, 37) · (22, 26, 31)

Vending Machine 2 Loot Helper · 1 cell

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (6, 2, 33)

Shipping Crate Bookstore · 4 cells

cntShippingCrateBookstore

Local X/Y/Z: (20, 2, 19) · (28, 3, 1) · (4, 3, 9) · (33, 5, 3)

Shipping Crate Shamway · 1 cell

cntShippingCrateShamway

Local X/Y/Z: (9, 8, 31)

Tool Box Random Loot Helper Red · 1 cell

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (37, 3, 23)

Book Shelf Single Cap Bottom Loot Helper · 9 cells

cntBookShelfSingleCapBottomRandomLootHelper

Local X/Y/Z: (19, 8, 11) · (22, 8, 11) · (25, 8, 11) · (18, 8, 12) · (21, 8, 12) · (24, 8, 12) · (18, 8, 15) · (21, 8, 15) · (24, 8, 15)

Book Shelf Double Bottom Loot Helper · 6 cells

cntBookShelfDoubleBottomRandomLootHelper

Local X/Y/Z: (18, 8, 13) · (21, 8, 13) · (24, 8, 13) · (18, 8, 14) · (21, 8, 14) · (24, 8, 14)

Book Shelf Double Top Loot Helper · 6 cells

cntBookShelfDoubleTopRandomLootHelper

Local X/Y/Z: (18, 9, 13) · (21, 9, 13) · (24, 9, 13) · (18, 9, 14) · (21, 9, 14) · (24, 9, 14)

Book Shelf Single Cap Top Loot Helper · 6 cells

cntBookShelfSingleCapTopRandomLootHelper

Local X/Y/Z: (18, 9, 12) · (21, 9, 12) · (24, 9, 12) · (18, 9, 15) · (21, 9, 15) · (24, 9, 15)

Book Shelf Single Bottom Loot Helper · 3 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (31, 14, 8) · (9, 14, 17) · (31, 28, 8)

Book Pile 01 · 1 cell

cntBookPile01

Local X/Y/Z: (31, 29, 11)

Book Pile 02 · 1 cell

cntBookPile02

Local X/Y/Z: (11, 27, 30)

Book Shelf Single Top Loot Helper · 1 cell

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (31, 15, 8)

Quest targets & fetch containers

Quest tags: Clear, Fetch, Restore Power, Infested.

Local Y 8 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 38 · Y 8 · Z 18

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Wood-tree quest marker: source offsets, not a floor plan or world map+Z 41X 0, Z 0+X 41#1: X 38, Y 8, Z 181
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (12 types)

Feather quest marker · 1

(7, 14, 13)

Indexed quest-resource marker; it does not promise an item drop.

Fetch quest containers · 2

(31, 27, 21) · (30, 34, 29)

Indexed fetch-object offsets in the prefab; this is not a loot table.

Quest rally point · 1

(38, 7, 23)

Indexed rally point used by the prefab quest flow.

Restore-power objective · 1

(36, 2, 16)

Indexed restore-power objective offset in the prefab.

Wood-tree quest marker · 1

(38, 8, 18)

Indexed quest-resource marker; it does not promise an item drop.

Challenge marker: gore · 2

(21, 2, 8) · (24, 32, 20)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: leather · 8

(21, 8, 31) · (23, 8, 31) · (25, 8, 31) · (27, 8, 31) · (21, 8, 32) · (23, 8, 32) · (25, 8, 32) · (27, 8, 32)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: mechanical parts · 1

(37, 3, 23)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: pallets · 1

(21, 2, 5)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: polymers · 2

(37, 7, 11) · (37, 7, 14)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: sinks · 4

(25, 2, 38) · (25, 2, 39) · (31, 2, 39) · (25, 2, 40)

Indexed challenge target marker; it is not a guaranteed loot source.

Challenge marker: steel · 1

(6, 2, 33)

Indexed challenge target marker; it is not a guaranteed loot source.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 42 × 55 × 42 blocks. The prefab defines 25 sleeper volumes, including 5 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Configured sleeper volumes: 25 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Crack-a-Book HQ V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
daf8adb44ebc949fb4c57c582ec9a067bb0cfdc2c5cd198be1fa61473be790ab
ttsSha256
2dced8c90d79df92eaaa15d5a69132c9fca86dae5167477b001e528062568888
xmlSha256
fd31daa592664c70855a75d479f4724f7a52e79bf3efdb39ddaade1a78a8d73d

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-05. No earlier-version comparison is claimed.

View the version record →

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