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Dishong Tower

Tier 5 · skyscraper_01 · 7 Days to Die

Verified for V3.2.0· source-file facts only

What do you need here?

Where is Dishong Tower?

Navezgane · fixed world-file placement

X -1732 · Y 61 · Z -1917

X is east/west; Z is north/south; Y is height. This is the prefab placement, not an exact doorway. Random/custom worlds use different coordinates.

Downtown zoning; city, town, or wilderness township. Allowed townships: city, town, wilderness.

Dishong Tower loot containers

192 matching block cells across 50 block types in the V3.2 snapshot. Multi-cell props and random helpers are included; this is not a unique-container count or item-drop table.

Container coordinates

Pick a category and a block type, then narrow by height. These are prefab-local positions, not a floor plan or a recommended route.

Painting Picture Safe Loot Helper

4 of 4 matching cells shown · local Y 58–70

cntPaintingPictureSafeRandomLootHelper

Select a numbered coordinate or a dot to highlight it. Point numbers stay the same when filtering Y.

Coordinates are (X, Y, Z) offsets in the unrotated prefab, not world coordinates or floor numbers. Y separates heights; stacked dots may overlap. The plot does not show walls, stairs or a safe route.

A + marks stacked coordinates. Tapping close dots offers a choice; the numbered list always selects one exact point.

Full container inventory and coordinates (50 block types)
Painting Picture Safe Loot Helper · 4 cells

cntPaintingPictureSafeRandomLootHelper

Local X/Y/Z: (28, 58, 16) · (46, 58, 16) · (17, 58, 28) · (15, 70, 31)

Munitions Box Army · 3 cells

cntMunitionsBoxArmy

Local X/Y/Z: (30, 14, 8) · (17, 38, 47) · (21, 74, 37)

Hardened Chest Secure Tier 5 · 1 cell

cntHardenedChestSecureT5

Local X/Y/Z: (43, 74, 13)

Munitions Box Red · 1 cell

cntMunitionsBoxRed

Local X/Y/Z: (26, 59, 12)

Picture Safe Loot Helper · 1 cell

cntPictureSafeRandomLootHelper

Local X/Y/Z: (44, 4, 14)

Ammo Pile Medium · 6 cells

cntAmmoPileMedium

Local X/Y/Z: (30, 38, 30) · (37, 57, 19) · (31, 57, 33) · (12, 63, 28) · (41, 69, 16) · (42, 75, 14)

Ammo Pile Small · 6 cells

cntAmmoPileSmall

Local X/Y/Z: (46, 3, 14) · (46, 9, 14) · (31, 21, 27) · (31, 51, 46) · (27, 74, 11) · (41, 75, 14)

Ammo Pile Large · 3 cells

cntAmmoPileLarge

Local X/Y/Z: (36, 27, 47) · (18, 74, 36) · (42, 75, 13)

Weapons Bag Small · 2 cells

cntWeaponsBagSmall

Local X/Y/Z: (13, 69, 29) · (47, 75, 19)

Weapons Bag Large · 1 cell

cntWeaponsBagLarge

Local X/Y/Z: (47, 75, 20)

Medic Loot Pile B · 3 cells

cntMedicLootPileB

Local X/Y/Z: (38, 27, 48) · (35, 74, 19) · (36, 82, 20)

Store Shelf Single Bottom Pharma Loot Helper · 3 cells

cntStoreShelfSingleBottomPharmaRandomLootHelper

Local X/Y/Z: (16, 8, 17) · (13, 8, 18) · (13, 9, 17)

Medic Loot Pile ACorner · 2 cells

cntMedicLootPileACorner

Local X/Y/Z: (31, 3, 45) · (34, 57, 12)

Medic Loot Pile A · 1 cell

cntMedicLootPileA

Local X/Y/Z: (37, 76, 18)

Pill Case Loot Helper · 1 cell

cntPillCaseRandomLootHelper

Local X/Y/Z: (21, 45, 38)

Store Shelf Double Bottom Pharma Loot Helper · 1 cell

cntStoreShelfDoubleBottomPharmaRandomLootHelper

Local X/Y/Z: (15, 9, 19)

Fridge Stainless Steel Loot Helper · 10 cells

cntFridgeStainlessSteelRandomLootHelper

Local X/Y/Z: (19, 2, 13) · (38, 14, 40) · (29, 14, 47) · (26, 20, 23) · (38, 50, 16) · (19, 56, 38) · (30, 62, 21) · (28, 74, 29) · (13, 74, 40) · (34, 74, 45)

Water Cooler Full · 7 cells

cntWaterCoolerFull

Local X/Y/Z: (16, 8, 40) · (44, 8, 43) · (40, 14, 13) · (17, 14, 47) · (38, 20, 43) · (17, 56, 39) · (28, 68, 38)

Vending Machine 2 Loot Helper · 6 cells

cntVendingMachine2RandomLootHelper

Local X/Y/Z: (41, 2, 25) · (23, 14, 40) · (26, 20, 22) · (22, 20, 35) · (32, 32, 38) · (22, 62, 37)

Food Pile Large · 3 cells

cntFoodPileLarge

Local X/Y/Z: (23, 15, 45) · (42, 39, 20) · (35, 75, 15)

Freezer Beverages Standalone Loot Helper · 3 cells

cntFreezerBeveragesStandaloneRandomLootHelper

Local X/Y/Z: (30, 8, 12) · (35, 14, 40) · (27, 50, 39)

Cooler Loot Helper · 2 cells

cntCoolerRandomLootHelper

Local X/Y/Z: (31, 2, 44) · (26, 56, 21)

Food Pile Medium · 2 cells

cntFoodPileMedium

Local X/Y/Z: (37, 27, 48) · (36, 75, 16)

Food Pile Small · 2 cells

cntFoodPileSmall

Local X/Y/Z: (36, 39, 12) · (35, 75, 14)

Food Pile Small Corner Helper · 2 cells

cntFoodPileSmallCornerRandomHelper

Local X/Y/Z: (20, 71, 47) · (26, 75, 48)

Mini Beverage Cooler Loot Helper · 2 cells

cntMiniBeverageCoolerRandomLootHelper

Local X/Y/Z: (13, 8, 43) · (34, 74, 44)

Soda Fountain · 2 cells

cntSodaFountain

Local X/Y/Z: (18, 3, 13) · (33, 9, 12)

Water Cooler Full Side Centered · 2 cells

cntWaterCoolerFullSideCentered

Local X/Y/Z: (47, 33, 21) · (47, 44, 28)

Shipping Crate Construction Supplies · 6 cells

cntShippingCrateConstructionSupplies

Local X/Y/Z: (14, 44, 18) · (34, 44, 20) · (37, 44, 25) · (29, 44, 27) · (36, 44, 29) · (46, 44, 30)

Shipping Crate Shamway · 4 cells

cntShippingCrateShamway

Local X/Y/Z: (22, 15, 45) · (23, 17, 45) · (44, 41, 17) · (41, 41, 20)

Shipping Crate Working Stiffs · 1 cell

cntShippingCrateWorkingStiffs

Local X/Y/Z: (17, 35, 26)

Tool Box Random Loot Helper Red · 3 cells

cntToolBoxRandomLootHelperRed

Local X/Y/Z: (17, 33, 28) · (28, 44, 30) · (26, 74, 12)

Rolling Tool Box Random Loot Helper Red · 1 cell

cntRollingToolBoxRandomLootHelperRed

Local X/Y/Z: (32, 80, 41)

Tool Box Offset Random Loot Helper Red · 1 cell

cntToolBoxOffsetRandomLootHelperRed

Local X/Y/Z: (23, 45, 19)

Bookcase Poor Loot Helper · 39 cells

cntBookcasePoorRandomLootHelper

Local X/Y/Z: (14, 8, 47) · (15, 8, 47) · (16, 8, 47) · (29, 50, 20) · (30, 50, 20) · (31, 50, 20) · (38, 50, 35) · (39, 50, 35) · (40, 50, 35) · (41, 50, 35) · (29, 51, 20) · (30, 51, 20) · (31, 51, 20) · (38, 51, 35) · (39, 51, 35) · (40, 51, 35) · (41, 51, 35) · (14, 56, 29) · (15, 56, 29) · (16, 56, 29) · (14, 56, 31) · (15, 56, 31) · (16, 56, 31) · (26, 56, 40) · (27, 56, 40) · (29, 56, 40) · (36, 56, 43) · (36, 56, 44) · (14, 57, 29) · (15, 57, 29) · (16, 57, 29) · (14, 57, 31) · (15, 57, 31) · (16, 57, 31) · (26, 57, 40) · (28, 57, 40) · (29, 57, 40) · (36, 57, 43) · (36, 57, 44)

Book Pile 03 Air Loot Helper · 11 cells

cntBookPile03AirRandomLootHelper

Local X/Y/Z: (48, 21, 15) · (12, 21, 16) · (34, 21, 22) · (28, 21, 48) · (34, 62, 12) · (15, 62, 32) · (27, 68, 46) · (16, 70, 39) · (35, 74, 29) · (44, 75, 12) · (27, 75, 43)

Book Shelf Single Cap Bottom Loot Helper · 10 cells

cntBookShelfSingleCapBottomRandomLootHelper

Local X/Y/Z: (16, 2, 42) · (20, 2, 43) · (19, 2, 44) · (28, 8, 15) · (29, 8, 15) · (30, 8, 15) · (31, 8, 15) · (32, 8, 15) · (41, 62, 25) · (47, 68, 17)

Book Shelf Single Cap Top Loot Helper · 5 cells

cntBookShelfSingleCapTopRandomLootHelper

Local X/Y/Z: (17, 3, 40) · (19, 3, 42) · (16, 3, 44) · (41, 63, 25) · (47, 69, 17)

Book Shelf Single Bottom Loot Helper · 4 cells

cntBookShelfSingleBottomRandomLootHelper

Local X/Y/Z: (16, 2, 47) · (18, 2, 47) · (17, 14, 13) · (15, 38, 47)

Bookcase Good Loot Helper · 4 cells

cntBookcaseGoodRandomLootHelper

Local X/Y/Z: (31, 2, 45) · (47, 56, 16) · (28, 56, 40) · (27, 57, 40)

Book Pile 01 · 3 cells

cntBookPile01

Local X/Y/Z: (32, 3, 47) · (47, 9, 47) · (45, 75, 15)

Book Pile 02 · 2 cells

cntBookPile02

Local X/Y/Z: (42, 62, 19) · (48, 75, 16)

Book Shelf Double Bottom Loot Helper · 2 cells

cntBookShelfDoubleBottomRandomLootHelper

Local X/Y/Z: (18, 2, 42) · (17, 2, 44)

Book Shelf Double Top Loot Helper · 2 cells

cntBookShelfDoubleTopRandomLootHelper

Local X/Y/Z: (17, 3, 42) · (18, 3, 44)

Book Shelf Single Top Loot Helper · 1 cell

cntBookShelfSingleTopRandomLootHelper

Local X/Y/Z: (17, 15, 13)

Bags Loot Helper · 5 cells

cntBagsRandomLootHelper

Local X/Y/Z: (38, 2, 30) · (28, 7, 33) · (36, 14, 31) · (45, 26, 17) · (10, 73, 46)

Clothes Shelf Stack Loot Helper · 3 cells

cntClothesShelfStackRandomLootHelper

Local X/Y/Z: (43, 2, 40) · (47, 2, 47) · (40, 3, 43)

Clothes Rack Rectangle Loot Helper · 1 cell

cntClothesRackRectangleRandomLootHelper

Local X/Y/Z: (46, 2, 44)

Clothes Rack Round Loot Helper · 1 cell

cntClothesRackRoundRandomLootHelper

Local X/Y/Z: (43, 2, 43)

Duffle 01 · 1 cell

cntDuffle01

Local X/Y/Z: (17, 100, 44)

Quest targets & fetch containers

Quest tags: Clear, Fetch.

Local Y 1 · one indexed height

Local coordinates

1 of 1 XML marker shown · V3.2.0

  1. #1X 55 · Y 1 · Z 55

These are offsets inside the unrotated prefab, not world coordinates or floor numbers. Use the active in-game quest indicator to identify your target.

Wood-tree quest marker: source offsets, not a floor plan or world map+Z 59X 0, Z 0+X 59#1: X 55, Y 1, Z 551
X/Z view of source markers only: no walls, stairs, compass direction or route. Different heights can overlap; filter local Y to separate them.
What is missing from this view?

The XML index does not list every possible supplies location or tell you which target is active. The V3.2.0 source snapshot is unchanged; this display is not a new gameplay verification.

The separate loot-container scan excludes quest-random helper blocks (cntQuestRandomLootHelper). Their locations are not plotted here. We have not reconciled all candidate quest containers with these XML markers or verified how the active target is selected in-game.

Entrance, room landmarks and a tested path to the supplies are still unverified. Use this as a source reference, not a room-by-room walkthrough.

All objective and challenge markers (3 types)

Fetch quest containers · 1

(30, 47, 35)

Indexed fetch-object offset in the V3.2 prefab; this is not a loot table.

Quest rally point · 1

(30, 2, 8)

Indexed rally point used by the prefab quest flow.

Wood-tree quest marker · 1

(55, 1, 55)

Indexed quest-resource marker; it does not promise an item drop.

Search this POI’s quest targets →

Difficulty, size & sleepers

Tier 5; 60 × 108 × 60 blocks. The prefab defines 91 sleeper volumes, including 1 loot-marked volumes. A volume is a spawn region, not one zombie or one loot container.

Configured hostile groups
  • Generic zombie groups: 33 volumes · Prefab-wide configuration
  • Businessman groups: 21 volumes · Prefab-wide configuration
  • Utility-worker groups: 16 volumes · Prefab-wide configuration
  • High-threat groups: 8 volumes · Prefab-wide configuration
  • Other configured groups: 13 volumes · Prefab-wide configuration

What this record does not verify

Room-by-room routes, floor screenshots, safe entry instructions and clear times still need an in-game run. Live enemies and loot rolls depend on game state. We do not label this source record as a completed walkthrough.

Dishong Tower V3.2 source prefab preview
Source prefab preview, not a route capture.

Sources & verification

GameVerity checked the XML metadata and binary prefab snapshot from public dedicated-server depot 294422, manifest 1633674551820196085. Source manifest: 2026-08-28. Container recheck: 2026-09-05.

Snapshot hashes (SHA-256)
blocksSha256
bb5b2ac636b77486bd3fd0b8060e4ec2d82881caa605bc2a0da7f62f21546bda
ttsSha256
fb28495342cc8b30a8634cee028029b1f2f05d912ecbc76ce95d23c803ad742d
xmlSha256
11dc5f2c8f6d0464b59abb6643213d8cf21c0d7dce2ef88d823ded8ee62d24d9

Version & correction history

— Added quick location and quest answers, with direct links to related resources. The V3.2 source snapshot and gameplay verification status are unchanged.

— Brought quest controls and coordinates forward on mobile. Detailed coverage notes remain available below the diagram; source data is unchanged.

— Clarified that XML quest markers are not an exhaustive supplies-location list. Quest-random helper blocks are excluded from the ordinary loot scan. Source coordinates and gameplay verification status are unchanged.

— Added selectable quest-target diagrams, height filters and shareable target views from the existing V3.2 source offsets. This is a display improvement, not a newly verified walkthrough or game patch.

— Container inventory regenerated with corrected block-ID/name pairing, complete category coverage and full coordinates. This corrects our extraction; it is not a game patch.

V3.2.0 baseline: core prefab facts checked 2026-09-01. No earlier-version comparison is claimed.

View the version record →

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